Ani-Mayhem Online


Guide February 2, 2012

A-ko Magami Character

Abilities: Attack = 4
Defense = 4
Movement = 4
Charm = 3
Energy = 0
Skills: Student
Strength x3
Acrobatics
Communications
Gender: Female
Text: A lively seventeen-year old, no different from any other..

Adult Gohan Character

Abilities: Attack = 5
Defense = 5
Movement = 3
Charm = 2
Energy = 4
Skills: Martial Arts
Chi x2
Flying
Student
Teacher
Driving
Gender: Male
Text: Still torn between his studies and his love of adventure.
Categories: Half-Saiyan

Afura Mann Character

Abilities: Attack = 3
Defense = 3
Movement = 2
Charm = 4
Energy = 3
Skills: Priest
Savoir-Faire
Flying
Air Element
Gender: Female
Instruction: +1 all air effects.
Text: Most sophisticated of the Muldoon Priestesses.

Agent "D" Character

Abilities: Attack = 3
Defense = 3
Movement = 2
Charm = 2
Energy = 0
Skills: Investigation
Survival
Swordsman
Hunter
Gender: Female
Instruction: Won't attack anyone with Royalty.
Quote: "This is CD138621 S113, codename 'D'."
Categories: Alien

Akane Tendo Character

Abilities: Attack = 4
Defense = 4
Movement = 3
Charm = 3
Energy = 4
Skills: Martial Arts
Cooking -1
Student
Gender: Female
Text: The youngest Tendo, she is engaged to Ranma.
Quote: "Hey, wait a minute here. Don't we get to have some say in who we're going to marry?"

Al Character

Abilities: Attack = 2
Defense = 2
Movement = 2
Charm = 3
Energy = 0
Skills: Police
Mech
Tech
Driving
Gender: Male
Instruction: Once per game, Al can prevent a non-flying vehicle from being destroyed.
Quote: "Squad Leader, are we allowed to do this?"

Alielle Character

Abilities: Attack = 1
Defense = 2
Movement = 3
Charm = 4
Energy = 0
Skills: Peeping
Seduction
Student
Streetwise
Gender: Female
Instruction: Will not be Attacked while another Character is at her Location.
Quote: "Red hair!"

Annapuna Character

Abilities: Attack = 3
Defense = 3
Movement = 3
Charm = 4
Energy = 0
Skills: Acrobatics
Streetwise
Seduction
Music
Gender: Female
Instruction: When at some Location with Unipuma, +1 to Anna's Defense.
Quote: "Uni, it's been a while since we've had such nice lighting."
Categories: Android

Armitage Character

Abilities: Attack = 4
Defense = 4
Movement = 3
Charm = 1
Energy = 0
Skills: Police
Investigation
Strength
Gender: Female
Instruction: Damage 2x Health reduces attack to 2. 3x Bonks, 4x Kills.
Text: Martian Police Officer. 3rd type android.
Quote: "That's right, I'm a monster."

Atlia Character

Abilities: Attack = 2
Defense = 3
Movement = 2
Charm = 2
Energy = 3
Skills: Survival
Strength
Weapons
Swordsman
Pure Heart
Gender: Male
Instruction: Count as Bugrom for Bonuses.
Text: Leader of the rebellion on Planet Arlia. Reunited with his wife seconds before Vegeta vaporized the entire planet!
Quote: "It doesn't matter what their size and shape are. They are our brothers!"
Categories: Alien, Bugrom, Insect

Ayaka Kisaragi Character

Abilities: Attack = 3
Defense = 2
Movement = 3
Charm = 3
Energy = 3
Skills: Investigation
Climbing
Acrobatics
Magic
Blind Luck
Music -1
Gender: Female
Instruction: +1 Damage & Defense vs. Demon, Devil, and Spirit cards.
Quote: "I'm getting too old for this. I've got to watch these all-nighters."

B-ko Daitokuji Character

Abilities: Attack = 2
Defense = 2
Movement = 2
Charm = 3
Energy = 0
Skills: Student
Mech
Tech
Genius
Computer
Gender: Female
Text: The spoiled, brilliant daughter of a business tycoon.
Quote: "If I'm the villain, then I'll settle this like a villain should!"

Baba Character

Abilities: Attack = 1
Defense = 2
Movement = 4
Charm = 2
Energy = 5
Skills: Magic
ESP
Flying
Communications
Investigation x2
Phase
Gender: Female
Instruction: Every third turn, Baba can revive either one of your Killed Characters or Defeated Disasters. Place it at any Location. It stays in play for 1 turn. (You will control the Character, but not the Disaster.)
Categories: Dimensional

Baby Gohan Character

Abilities: Attack = 1/6
Defense = 2/10
Movement = 2/4
Charm = 4/0
Energy = 2/6
Skills: Pure Heart x2
Investigation
Chi
Student
Gender: Male
Instruction: Transforms at the Full Moon. When transformed treat as a Major Combat Disaster. If another Character in his group is reduced to Health < 2, Gohan is +4 Damage the following Combat round (not if he is in Were-form).
Categories: Half-Saiyan

Bubbles Character

Abilities: Attack = 0
Defense = 3
Movement = 3
Charm = 5
Energy = 0
Skills: Strength
Speed
Gender: Male
Instruction: All other Characters in Bubbles' Party get +1 Attack & Defense
Text: Perhaps not too bright, but strong & very fast. Catching Bubbles is the first step in Kai's training.
Categories: Animal, Dimensional

Bulma Character

Abilities: Attack = 2
Defense = 2
Movement = 3
Charm = 4
Energy = 0
Skills: Genius
Tech x2
Mech
Computer
Investigation
Communications
Pilot
Gender: Female
Instruction: Any player with Bulma in play may play 2 Equipment cards each turn during the Equip phase, instead of 1 (if available in hand).
Text: A girl who knows what she wants.
Quote: "I did it because I felt like it, okay?!"
Categories: Science

Captain Napolipolita Character

Abilities: Attack = 2
Defense = 3
Movement = 2
Charm = 2
Energy = 0
Skills: Military
Communications
Bureaucracy
Marksman -1
Gender: Female
Text: Captain of the aliens who have come to Earth to kidnap C-ko.
Quote: "We have absolutely nothing insidious planned."
Categories: Alien

Chaplain Character

Abilities: Attack = 2
Defense = 2
Movement = 2
Charm = 3
Energy = 0
Skills: Police
Priest
Streetwise
Savoir-Faire
Gender: Male
Quote: "God will rejoice if thou gatherest thy friends and guest to jail together rather than to heaven by thyself!"

Chi-Chi Character

Abilities: Attack = 2
Defense = 2
Movement = 3
Charm = 3
Energy = 0
Skills: Royalty
Teacher
Cooking
Medic
Weapons
Martial Arts
Driving -1
Gender: Female
Instruction: Chi-Chi wont attack Gohan. When at the same location as Gohan, Chi-Chi is +1 Attack. If Gohan is Attacked by another Character, Chi-Chi automatically attacks that Character at +3 Attack
Quote: "I'm going to worry myself to death."

Chiao-Tzu Character

Abilities: Attack = 1
Defense = 1
Movement = 2
Charm = 4
Energy = 5
Skills: Royalty
Chi
Phase
ESP
Martial Arts
Flying
Gender: Male
Instruction: Every third turn, Chiao-Tzu can paralyze one Character at his location for 1 round of Physical Combat.
Text: Gave up his throne to wander in search of adventure and wisdom and his life trying to stop Nappa.

Chief Servant Londs Character

Abilities: Attack = 2
Defense = 2
Movement = 2
Charm = 2
Energy = 0
Skills: Savoir-Faire
Bureaucracy
Military
Police
Gender: Male
Instruction: Can use up to 3 Palace Guards, additional to Player's other allowance.
Quote: "I simply will not take no for an answer. Come along."

Dailey Wong Character

Abilities: Attack = 2
Defense = 2
Movement = 2
Charm = 4
Energy = 0
Skills: Police
Bureaucracy
Investigation
Savoir-Faire
Gender: Male
Instruction: Cancels Red tape Disaster.
Text: Leon's partner in the A.D. Police.
Quote: "Leon, You shouldn't get so steamed. I could help you relax tonight. We could go to a motel."

Detective Kiyone Character

Abilities: Attack = 3
Defense = 3
Movement = 2
Charm = 3
Energy = 0
Skills: Police
Investigation
Streetwise
Gender: Female
Text: Galaxy Police Detective assigned as Mihoshi's Partner.
Quote: "My life was absolutely perfect up to that point."

Detective Mihoshi Character

Abilities: Attack = 2
Defense = 3
Movement = 2
Charm = 3
Energy = 0
Skills: Investigation
Police
Blind Luck
Gender: Female
Text: Galaxy Police Detective
Quote: "We don't have a budget big enough to spend any more money on her."

Dr. Tofu Character

Abilities: Attack = 3
Defense = 3
Movement = 2
Charm = 3
Energy = 4
Skills: Medic
Martial Arts x2
Gender: Male
Instruction: While with a group, no Character can be Bonked or Killed. If Kasumi is in play, Dr. Tofu cannot perform any actions.
Quote: "Why, hello Kasumi..."

Eddie Character

Abilities: Attack = 2
Defense = 2
Movement = 2
Charm = 2
Energy = 0
Skills: Computer
Investigation
Police
Communications
Gender: Male
Quote: "Hey, you want some advice? Don't kill your partner this time."
Categories: Science

Farmer with shotgun Character

Abilities: Attack = 2
Defense = 1
Movement = 4
Charm = 1
Energy = 0
Skills: Mech
Driving
Hunter
Blind Luck -1
Music
Gender: Male
Instruction: All Characters in the Farmer's party are at Movement = 4.
Quote: "Your power level is puny!" (Raditz)

Future Trunks Character

Abilities: Attack = 6
Defense = 6
Movement = 3
Charm = 3
Energy = 5
Skills: Martial Arts
Chi x2
Streetwise
Computer
Flying
Mech
Strength
Swordsman x3
Gender: Male
Instruction: Stays in play a maximum of 3 turns, then is shuffled back into the owner's Draw pile.
Quote: "I come from 20 years from now, and I saw the future you will never know."
Categories: Half-Saiyan, Dimensional

Galus Character

Abilities: Attack = 3/2
Defense = 3/2
Movement = 3/3
Charm = 4/1
Energy = 3/3
Skills: Bureaucracy
Magic
Royalty
Seduction
Gender: Male
Instruction: Secondary stats used when Illusion Powers are lost.
Text: Leader of the Shadow Nation on El Hazard.
Categories: Illusion, Dark Tribe

Genma Saotome Character

Abilities: Attack = 3/4
Defense = 3/3
Movement = 2/2
Charm = 2/3
Energy = 3/1
Skills: Teacher
Martial Arts
Survival
Climbing
Gender: Male
Quote: "It's difficult to explain. Here, let me show you.

Gohan the Barbarian Character

Abilities: Attack = 3
Defense = 3
Movement = 3
Charm = 3
Energy = 3
Skills: Martial Arts
Climbing
Survival
Hunter
Swordsman
Gender: Male
Instruction: Does not transform at Full Moon. +1 Attack & Defense against Animal.
Quote: "I want Goku's son to come with me for special training." (Piccolo)
Categories: Half-Saiyan

Goku Character

Abilities: Attack = 5
Defense = 5
Movement = 3
Charm = 3
Energy = 4
Skills: Martial Arts
Chi x2
Flying
Pure Heart
Strength
Speed
Gender: Male
Instruction: Does not transform at Full Moon. -1 Attack & Defense against Mecha and for all Equipment Bonuses.
Quote: "Being mortal is what makes the impossible, possible."
Categories: Saiyan

Goku Character

Abilities: Attack = 6
Defense = 5
Movement = 3
Charm = 3
Energy = 5
Skills: Martial Arts
Chi x2
Flying
Pure Heart
Strength
Speed
Gender: Male
Instruction: Does not transform at Full Moon. -1 Attack & Defense against Mecha and for all Equipment Bonuses.
Quote: "Being mortal is what makes the impossible, possible."
Categories: Saiyan

Goten Character

Abilities: Attack = 3
Defense = 4
Movement = 3
Charm = 4
Energy = 3
Skills: Flying
Martial Arts x2
Chi
Blind Luck
Acrobatics
Pure Heart
Gender: Male
Text: Goku & Chi-Chi's younger son. Goten is far more like Goku than Gohan is. He loves training, and achieved the Super Saiyan level by the time he was only 8 years old.
Categories: Half-Saiyan

Gregory Character

Abilities: Attack = 1
Defense = 2
Movement = 4
Charm = 3
Energy = 2
Skills: Flying
Magic
Teacher
Martial Arts
Speed x2
Gender: Male
Text: One of King Kai's T.A.'s
Quote: "Fast? I'll show you fast!"
Categories: Bugrom, Insect, Dimensional

Julian "Pluto" Moore Character

Abilities: Attack = 1
Defense = 3
Movement = 2
Charm = 3
Energy = 0
Skills: Computer x2
Genius
Communications
Student
Gender: Male
Instruction: Health 6.
Text: Only male Third type android.
Quote: "Don't call me by my handle. It's embarrassing."
Categories: Android

Kami Character

Abilities: Attack = 4
Defense = 4
Movement = 3
Charm = 1
Energy = 6
Skills: Magic
Flying
Chi x3
Splitting
Gender: Male
Instruction: All other Characters in Kami's Party are at +1 Energy.
Text: When the evil within him manifested itself as Piccolo, Kami assumed the man-tle of Earth's Guardian. He created the Earth's Dragon Balls from memories of those on his home planet Namek.
Categories: Alien, Namek, Dimensional

Katsuhiko Jinnai Character

Abilities: Attack = 1
Defense = 3
Movement = 2
Charm = 1
Energy = 1
Skills: Communications x2
Streetwise
Bureaucracy
Student
Gender: Male
Instruction: Can not be Attacked by Combat Disasters. All Combat Disasters are +1 Attack & Defense when Jinnai is in play.
Quote: "ha, hA, Ha, HA, hA, ha, HA, HA, Ha, ha, HA, hA, ha, HA, HA."

Kiriya Character

Abilities: Attack = 3
Defense = 3
Movement = 3
Charm = 3
Energy = 3
Skills: Marksman
Hunter
Streetwise
*Any Skill
Gender: Female
Instruction: *May declare any 1 additional skill during Equip Phase.
Quote: "The Phantom Tribe live beneath El Hazard. They are merciless"

Kozo Karino Character

Abilities: Attack = 2
Defense = 2
Movement = 3
Charm = 2
Energy = 0
Skills: Police
Investigation
Savoir-Faire
Streetwise
Gender: Male
Instruction: Kozo may Scavenge ANY police Location without meeting any requirements. Remove food Items from game that Kozo comes in contact with.
Quote: "Sometimes the Police help you, right?"

Krillin Character

Abilities: Attack = 4
Defense = 4
Movement = 3
Charm = 2
Energy = 3
Skills: Martial Arts x2
Pure Heart
Flying
Chi
Priest
Gender: Male
Text: This noseless little monk is Goku's best friend and possibly the strongest human on Earth. His name means "Chestnut" which probably has nothing to do with that head.
Quote: "But what if I do die? I haven't even had a girlfrie-EEP!, ahem."

Leon McNichol Character

Abilities: Attack = 2
Defense = 2
Movement = 2
Charm = 4
Energy = 0
Skills: Driving
Police
Streetwise
Marksman
Survival
Gender: Male
Text: A.D. Police Detective.
Quote: "Looks like the Knight Sabers have bitten off more than they can chew."

Leona Ozaki Character

Abilities: Attack = 2
Defense = 3
Movement = 2
Charm = 3
Energy = 0
Skills: Police
Mech
Driving
Survival
Gender: Female
Instruction: Counts toward 1 "Male" requirement for Scavenging a Location.
Quote: "Do you conduct that kind of torture all the time?"

Linna Yamazaki Character

Abilities: Attack = 2
Defense = 2
Movement = 3
Charm = 4
Energy = 0
Skills: Acrobatics
Driving
Teaching
Gender: Female
Text: Professional class dancer and a Knight Saber.
Quote: "...aren't they too big for us? Besides, I'm not too keen on this payment on delivery stuff."

Lisa Vannett Character

Abilities: Attack = 1
Defense = 2
Movement = 3
Charm = 4
Energy = 0
Skills: Police
Student
Investigation
Gender: Female
Text: Budding investigative Reporter.
Quote: "Aw, this is no fun, what with Nene gone and hardly any disasters happening..."

Little Washu Character

Abilities: Attack = 2/3
Defense = 4/3
Movement = 2/3
Charm = 2/4
Energy = 6/5
Skills: Computer
Genius x2
Mech
Tech
Teacher
Medical
Gender: Female
Instruction: All other characters in party are at +1 Health
Quote: "I am the greatest scientific genius in the universe, and I'm cute too!"
Categories: Dimensional

Lt. Randolph Character

Abilities: Attack = 2
Defense = 3
Movement = 2
Charm = 2
Energy = 0
Skills: Bureaucracy
Police x2
Streetwise
Gender: Male
Instruction: Can defeat any Legal Disaster. May choose not to be affected by any Legal card.
Quote: "Survival. It's basic training."

Lunch Character

Abilities: Attack = 3/1
Defense = 3/1
Movement = 2
Charm = 5/2
Energy = 0
Skills: Streetwise
Driving x2
Acrobatics
Weapons
Seduction
Gender: Female
Instruction: Alternates from one set of stats to the other every other round.
Text: When Lunch sneezes, she changes. Boy, does she change.

Mackie Stingray Character

Abilities: Attack = 2
Defense = 2
Movement = 3
Charm = 2
Energy = 0
Skills: Mech
Tech
Pilot
Computer
Gender: Male
Quote: "Crack into the A.D. Police databases. Mackie can help you with the passwords."

Magical Girl Pretty Sammy Character

Abilities: Attack = 3/1
Defense = 3/2
Movement = 3/2
Charm = 4/4
Energy = 3/1
Skills: Magic
Communications
Investigation
Gender: Female
Text: Uses her magic to make the world a happier place.
Quote: "Pretty Mutation Magical Recall!"

Makoto Mizuhara Character

Abilities: Attack = 1
Defense = 2
Movement = 2
Charm = 5
Energy = 2
Skills: Savoir-Faire
Royalty
Student
Blind Luck
Gender: Male
Instruction: Can use any Equipment. Can Charm Battle for control of Power Key Staff.
Quote: "Wow, if he's superhuman, maybe I am too... then again maybe not."

Mamoru Shimesu Character

Abilities: Attack = 1
Defense = 2
Movement = 2
Charm = 3
Energy = 0
Skills: Computer
Investigation
Communications
Cooking
Gender: Male
Text: A bodyguard and servant sent to the Kisaragi family, Mamoru handles the financial management, cooking, and even the washing for the company.

Master Roshi Character

Abilities: Attack = 2
Defense = 3
Movement = 2
Charm = 3
Energy = 3
Skills: Martial Arts
Chi
Priest
Savoir-Faire
Peeping
Gender: Male
Instruction: This island-livin', turtle-lovin' martial arts master gives a Chi Skill to all the Characters in his group.
Quote: "I don't know what's worse, the power rating or the commentary that goes with it."

Miss Ayumi Character

Abilities: Attack = 1
Defense = 2
Movement = 3
Charm = 4
Energy = 0
Skills: Teacher
Driving
Seduction
Gender: Female
Instruction: Miss Ayumi may ignore any School Disaster.
Quote: "B-ko, why did you stop?"

Miz Mishtal Character

Abilities: Attack = 3
Defense = 3
Movement = 2
Charm = 4
Energy = 3
Skills: Priest
Bureaucracy
Water Element
Gender: Female
Instruction: +1 all water effects.
Text: Eldest of the Muldoon Priestesses.
Quote: "Keeping beautiful as an unpicked flower is so tedious. Where is my valiant gardener?"

Mousse Character

Abilities: Attack = 3/1
Defense = 3/2
Movement = 2/2
Charm = 2/2
Energy = 2/1
Skills: Martial Arts
Marksman
Acrobatics
Gender: Male
Instruction: Can Equip anywhere and once per Turn anytime.
Text: A hidden Weapons Master
Quote: "Be careful. He has studied the dark arts."

Mr. Masamichi Fujisawa Character

Abilities: Attack = 5/2
Defense = 5/2
Movement = 3/2
Charm = 3/3
Energy = 2/2
Skills: Teacher
Climbing
Survival
Strength x2
Gender: Male
Instruction: Super-strength off Earth except when drunk. Use 1st stats and Strength skill 2 of 3 turns. Every third turn, Mr. Fujisawa has had a bit too much to drink. Use 2nd stats and no Strength skill.
Quote: "What's this? Do you dare taste Fujisawa's fist of justice again?"

Mr. Panda Character

Abilities: Attack = 4/3
Defense = 3/3
Movement = 2/2
Charm = 3/2
Energy = 1/3
Skills: Survival
Climbing
Gender: Male
Text: Works for Dr. Tofu. Likes to play Go in his off hours.
Quote: "This is the real me."

Mu-Mu Chan Character

Abilities: Attack = 1/3
Defense = 2/3
Movement = 2/2
Charm = 2/2
Energy = 1/2
Skills: Flying
Survival
Gender: Male
Quote: "No one ever go in Cursed Spring on purpose before."

Nabiki Tendo Character

Abilities: Attack = 1
Defense = 3
Movement = 3
Charm = 3
Energy = 0
Skills: Bureaucracy
Streetwise
Savoir-Faire
Investigation
Student
Gender: Female
Text: The most practical Tendo, she always keeps her eye on the bottom line.
Quote: "I'm just making a little pocket money."

Nail Character

Abilities: Attack = 4
Defense = 4
Movement = 2
Charm = 0
Energy = 3
Skills: Weapons
Police
Military
Flying
Splitting
Gender: None
Text: Every Namek is born for a particular job. Nail is an exceptional Namek of the soldier class and the guardian of Guru. He is wounded in the battle with Freeza and merges with Piccolo.
Categories: Alien, Namek

Nanami Jinnai Character

Abilities: Attack = 1
Defense = 2
Movement = 2
Charm = 4
Energy = 2
Skills: Investigation
Student
Cooking
Survival
Gender: Female
Instruction: Cancels all disguises. All Disasters -2 Charm
Quote: "Oh, why does my life have to be so hard in every world!"

Nanami Rokugo Character

Abilities: Attack = 1
Defense = 2
Movement = 2
Charm = 3
Energy = 4
Skills: Student
Fire Element
Cooking
Gender: Female
Instruction: May only use Fire Energy effects. When Nanami plays an Energy Attack, everyone at Location except target plays Rock/Paper/Scissors. If they lose, they take 1/2 damage. Target always takes full damage. Nanami is unaffected.

Naomi Armitage Character

Abilities: Attack = 4
Defense = 3
Movement = 3
Charm = 2
Energy = 0
Skills: Police
Investigation
Strength
Marksman
Gender: Female
Instruction: Health 8. Can be brought back from Killed once per game.
Text: Martian Police Officer.
Quote: "Badge toting terror in hot pants."
Categories: Android

Nene Romanova Character

Abilities: Attack = 1
Defense = 2
Movement = 2
Charm = 3
Energy = 0
Skills: Computer x2
Police
Communications
Gender: Female
Instruction: +1 against all computers.
Text: A Knight Saber and one of the A.D. Police.
Quote: "I'll do it! I get a kick out of watching those A.D. Police clowns."

Oolong Character

Abilities: Attack = 4/1
Defense = 4/1
Movement = 3
Charm = 0
Energy = 0
Skills: Shape Change
Streetwise x2
Investigation
Driving
Peeping
Gender: Male
Instruction: Maintains higher "shape-changed" stats until a success-ful attack (i.e., takes Damage) is made on him. Then he reverts to lower stats.
Text: Not just a pig, a cowardly one.
Categories: Animal, Clothing

Ox-King Character

Abilities: Attack = 3
Defense = 3
Movement = 2
Charm = 3
Energy = 1
Skills: Royalty
Strength
Weapons
Martial Arts
Gender: Male
Text: Goku's rather large father-in-law. He was a student of Master Roshi's with Goku's grandfather. A master of weapons, and one-time terror of the plains.
Quote: "Now Chi-Chi, calm down..please"

P-Chan Character

Abilities: Attack = 1/3
Defense = 2/4
Movement = 2/3
Charm = 4/2
Energy = 0/3
Skills: Survival
Blind Luck
Gender: Male
Instruction: Head in random direction every 3rd Move. +2 Charm against all females
Quote: "And that's when I realized I'd been cast into hell."

Piccolo Character

Abilities: Attack = 5
Defense = 5
Movement = 3
Charm = 2
Energy = 7
Skills: Martial Arts
Strength x2
Flying
Teacher
Speed
Shape Change
Streetwise -1
Gender: None
Instruction: Piccolo will not attack Gohan and wont Protect Characters other than Gohan. If another Namek is Killed at a Location Piccolo is at, Piccolo adds half of that Character's Attack, Defense and Energy (rounded down) for the rest of the game.
Categories: Alien, Namek

Princess Ayeka Character

Abilities: Attack = 2
Defense = 3
Movement = 2
Charm = 3
Energy = 2
Skills: Royalty
Pilot
Bureaucracy
Gender: Female
Text: Jurai Royal Family
Quote: "That is an order!"

Princess Sasami Character

Abilities: Attack = 1/3
Defense = 2/3
Movement = 2/3
Charm = 4/4
Energy = 1/3
Skills: Cooking
Royalty
Student
Gender: Female
Text: The youngest Juraian princess, she is linked with Tsunami.
Quote: "I'm Ayeka's sister. How do you do? Will you play a game with me?"

Priss Asagiri Character

Abilities: Attack = 3
Defense = 2
Movement = 2
Charm = 4
Energy = 0
Skills: Music
Driving
Streetwise
Survival
Gender: Female
Text: The loner of the Knight Sabers.
Quote: "Remember Priss, no solo jobs."

Ranma Saotome (boy type) Character

Abilities: Attack = 4/3
Defense = 3/4
Movement = 2/3
Charm = 3/4
Energy = 3/3
Skills: Martial Arts
Climbing
Survival
Student
Acrobatics
Gender: Male
Instruction: Ranma can use ANY equipment for a +1 attack bonus once per turn
Quote: "I'm Ranma Saotome. Sorry about this."

Ranma Saotome (girl type) Character

Abilities: Attack = 3/4
Defense = 4/3
Movement = 3/2
Charm = 4/3
Energy = 3/3
Skills: Martial Arts
Cooking
Seduction
Student
Acrobatics
Climbing
Gender: Female
Instruction: Ranma can use ANY equipment for a +1 attack bonus once per turn
Quote: "I'm Ranma Saotome. Sorry about this."

Reika "Vision" Chang Character

Abilities: Attack = 3
Defense = 2
Movement = 2
Charm = 5
Energy = 0
Skills: Music
Driving
Marksman
Seduction
Gender: Female
Instruction: If GD-42 and Quincy are in play, you may opt to Bonk Vision to defeat both.
Quote: "Miss Reika is too soft. She can't bring herself to kill people."

Rokkon Character

Abilities: Attack = 3
Defense = 3
Movement = 2
Charm = 3
Energy = 3
Skills: Priest
Strength
Climbing
Magic
Gender: Male
Instruction: +1 Energy when attacking any Devil, Demon, or Spirit card.
Quote: "Just as I thought, he was under contract."

Ross Sylibus Character

Abilities: Attack = 4
Defense = 3
Movement = 3
Charm = 3
Energy = 0
Skills: Investigation x2
Police
Streetwise
Driving
Gender: Male
Text: He transferred to Mars from Earth after his partner was killed by a Robot.
Quote: "Since I'm allowed a choice, I choose not to like something that pretends to be human."
Categories: Cyborg

Ryo-Ohki (Cabbit) Character

Abilities: Attack = 1/6
Defense = 2/7
Movement = 1/1
Charm = 5/1
Energy = 0/0
Skills: Computer
Phase
Flying
Gender: Female
Instruction: Ship form can carry up to 4 characters and equipment.
Quote: "According to this data, Ryo-Ohki is a ruthless pirate that destroyed 28 planets and 69 colonies."

Ryo-Ohki (Ship) Character

Abilities: Attack = 6/1
Defense = 7/2
Movement = 1/1
Charm = 1/5
Energy = 0/0
Skills: Computer x2
Flying
Gender: None
Instruction: Ship form can carry up to 4 characters and equipment.
Quote: "Um, I guess we can travel in that."
Categories: Planetary

Ryoga Hibiki Character

Abilities: Attack = 3/1
Defense = 4/2
Movement = 3/2
Charm = 2/4
Energy = 3/0
Skills: Strength x2
Survival
Acrobatics
Martial Arts
Gender: Male
Instruction: Head in random direction every 3rd Move.
Text: The eternally lost boy.
Quote: "Oh sure, you waited three days, but when I got there on the fourth day, you had already turned tail and run!"

Ryoko Character

Abilities: Attack = 4
Defense = 4
Movement = 3
Charm = 3
Energy = 4
Skills: Pilot
Streetwise
Seduction
Flying
Phase
Strength
Gender: Female
Instruction: Will not attack Tenchi.
Quote: "My I certainly am a pretty demon."

Shampoo Character

Abilities: Attack = 3/1
Defense = 3/3
Movement = 2/3
Charm = 3/4
Energy = 2/2
Skills: Martial Arts
Cooking
Hunter
Acrobatics
Gender: Female
Quote: "When he's a boy, she wants him, when he's a girl, she wants him dead."

Shampoo (Cat) Character

Abilities: Attack = 1/3
Defense = 3/3
Movement = 3/2
Charm = 4/3
Energy = 2/2
Skills: Climbing
Survival
Gender: Female
Text: Shampoo fell into the pool of drowned cat at Jusenkyo.
Quote: "Meow."

Shayla-Shayla Character

Abilities: Attack = 3
Defense = 3
Movement = 2
Charm = 3
Energy = 4
Skills: Priest
Acrobatics
Fire Element
Gender: Female
Instruction: +1 all Fire effects.
Text: Youngest and most violent of the Muldoon Priestesses.
Quote: "They always have to learn the hard way."

Specs Character

Abilities: Attack = 2
Defense = 2
Movement = 2
Charm = 2
Energy = 0
Skills: Police
Investigation
Communications
Gender: Male
Instruction: Can use any Science card without fulfilling the requirements.
Quote: "The deal is we offer you security."

Squad Leader Britain Character

Abilities: Attack = 3
Defense = 2
Movement = 2
Charm = 2
Energy = 0
Skills: Police
Survival
Blind Luck
Gender: Male
Quote: "I'm keeping myself on a leash. Just once in my life, I'd like to rob a bank, too!"

Super Saiyan (Goku) Character

Abilities: Attack = 7
Defense = 9
Movement = 4
Charm = 0
Energy = 7
Skills: Martial Arts x3
Chi x5
Strength x4
Flying x3
Speed x2
Gender: Male
Instruction: If Goku is bonked but not killed 3 times, he can be replaced by this card every 3rd turn for a turn at a time. Note: All Characters at the same Location as a Super Saiyan automatically take 1 point of Damage per round during Combat.

Super Saiyan (Goten) Character

Abilities: Attack = 5
Defense = 6
Movement = 4
Charm = 0
Energy = 5
Skills: Martial Arts x3
Ki x4
Strength x2
Flying x3
Speed x2
Gender: Male
Instruction: If Goten reaches Energy = 8, he can be replaced by this card every third turn for a turn at a time. Note: All Characters at the same Location as a Super Saiyan auto-matically take 1 point of Damage per round during Combat.

Super Saiyan (Trunks) Character

Abilities: Attack = 6
Defense = 7
Movement = 4
Charm = 0
Energy = 5
Skills: Martial Arts x3
Chi x4
Strength x2
Flying x3
Speed x2
Gender: Male
Instruction: If Trunks reaches Energy = 10, he can be replaced by this card every 3rd turn for a turn at a time. Note: All Characters at the same Location as a Super Saiyan auto-matically take 1 point of Damage per round during Combat.

Sylia Stingray Character

Abilities: Attack = 2
Defense = 2
Movement = 2
Charm = 3
Energy = 0
Skills: Computer
Pilot
Tech
Bureaucracy
Genius
Mech
Streetwise
Gender: Female
Text: Leader of the Knight Sabers.
Quote: "I've got a hunch Genom's involved and that today's explosion is related to it."

Sylvie Character

Abilities: Attack = 2
Defense = 2
Movement = 2
Charm = 6
Energy = 0
Skills: Pilot
Acrobatics
Seduction
Computer
Driving
Strength
Gender: Female
Instruction: Can not be attacked by the 33-S Disaster.
Text: An escaped 33-S Sexaroid Boomer.
Quote: "Be free Sylvie...free enough for all of us."

Tenchi Masaki Character

Abilities: Attack = 2
Defense = 2
Movement = 2
Charm = 3
Energy = 5
Skills: Student
Savoir-Faire
Royalty
Gender: Male
Text: Jurai Royal Family
Quote: "Tenchi, same name as the sword. Tenchi can't be copied. Very clever Tsunami. You've won, boy."

Tien (Tenshinhan) Character

Abilities: Attack = 4
Defense = 4
Movement = 3
Charm = 1
Energy = 4
Skills: Strength
Pure Heart
Chi
Flying
Splitting
Martial Arts x2
Gender: Male
Instruction: If not Bonked, will heal 1 point of Health per round.
Text: The serious, 3-eyed companion and protec-tor of Chiao-Tzu is able to regenerate limbs and split himself into multiple forms.

Trunks Character

Abilities: Attack = 3
Defense = 4
Movement = 3
Charm = 3
Energy = 3
Skills: Martial Arts
Streetwise
Chi
Strength
Flying
Gender: Male
Instruction: Does not transform at Full Moon.
Text: Bulma and Vegeta's son combines all the qualities that make them so lovable.
Categories: Half-Saiyan

Ukyo Kuonji Character

Abilities: Attack = 3
Defense = 4
Movement = 2
Charm = 3
Energy = 2
Skills: Martial Arts
Cooking x2
Student
Gender: Female
Instruction: Will not attack Ranma
Quote: "How dare you force a woman to tell you something like that, you insensitive jerk!"

Unipuma Character

Abilities: Attack = 3
Defense = 3
Movement = 3
Charm = 4
Energy = 0
Skills: Acrobatics
Streetwise
Seduction
Music
Gender: Female
Instruction: When at same Location with Annapuna, add 1 to Uni's Attack.
Quote: "Anna, with this audience, it'll be worth our while."
Categories: Android

Washu Character

Abilities: Attack = 3/2
Defense = 3/4
Movement = 3/2
Charm = 4/2
Energy = 5/6
Skills: Computer
Genius x2
Teacher
Medical
Seduction
Gender: Female
Instruction: All other characters in party are +1 Health.
Quote: "I like you. Would you like to be a guinea pig for my experiments?"
Categories: Dimensional

Yajirobe Character

Abilities: Attack = 1
Defense = 2
Movement = 1
Charm = 1
Energy = 0
Skills: Streetwise
Medic
Driving
Bureaucracy
Swordsman
Gender: Male
Instruction: Yajirobe can Run Away alone even if he is in a Group.
Text: Korrin's assistant. He carries a big, samurai style sword.
Quote: "Yes, even you Yajirobe, have a contribution to make." (Kami)
Categories: Food

Yamcha (The Desert Bandit) Character

Abilities: Attack = 4
Defense = 3
Movement = 2
Charm = 5
Energy = 2
Skills: Martial Arts x2
Chi
Hunter
Pilot
Celebrity
Gender: Male
Instruction: Charm Attacks against females at -6. Charm Defense against females is normal.
Quote: "I'm a little nervous around girls."

Young Belldandy Character

Abilities: Attack = 1
Defense = 2
Movement = 2
Charm = 4
Energy = 4
Skills: Magic
Phase
Music
Gender: Female
Instruction: May stay on the Field no more than 4 Turns without returning to Haven. If Still on Field at the end of 4th turn, Bonk.
Quote: "One week of summer, that was fulfilling as a year, seemed as short as a day."
Categories: Godling

Young Gohan Character

Abilities: Attack = 4
Defense = 4
Movement = 3
Charm = 3
Energy = 4
Skills: Martial Arts
Chi
Flying
Pure Heart
Student
Strength
Gender: Male
Instruction: Does not transform at Full Moon.
Text: After Piccolo sacrifices himself to protect Gohan from the Saiyans, Gohan vows to resurrect his friend and journeys to Namek to locate the original Dragon Balls and wish Piccolo back to life.
Categories: Half-Saiyan

A Goddess' Kiss Enhancement

Bonus: Attack = +1
Movement = +1
Instruction: Add 1 to Attack and Movement.
Quote: "For luck. I guarantee it's effectiveness."
Categories: Move

Akagiyama Missiles Enhancement

Bonus: Attack = +3
Requirements: Battlesuit
or
Robot
or
Android
or
Cyborg
Uses: 2
Instruction: May only be played with battlesuits or on Robot, Android or Cyborg type Characters.
Quote: "I see smoke! They must be over there!!"
Categories: Missile, Weapon

Assassin Disquise Enhancement

Instruction: Appear as oppsite sex. Hide 1 item so it is not detected by disasters. Lingerie.
Quote: "It's a gift, a present for your boyfriend."

Better Off Dead Enhancement

Instruction: By reducing 1 of your Character's Health to 1, you may remove any 1 Disaster from the Field and retrieve any Items it is carrying. This card may be discarded only when the Character is Killed.

Bump on the Head Enhancement

Instruction: Attach to any 1 Combat Disaster with combined Attack & Defense < 13 on the turn it comes into Play. Play as your Character for the duration of the game. Note: No more than 2 Disasters can act together at any time.
Quote: "Any other child would have died, but you recovered, and from then on you were a normal, loving boy." (Roshi)

Clean Livin' Enhancement

Cost: Charm = -2
Bonus: Attack = +1
Defense = +1
Instruction: +1 Attack and Defense -2 Charm Mr. Fujisawa gains +2. 1 use per Character
Quote: "I don't go on the wagon for nothing."

Data Stream Enhancement

Requirements: Computer
Instruction: Use any 1 skill from any of your Characters on the Field or in your Haven that have the Computer skill.
Categories: Computer, Science

Don't Touch Enhancement

Bonus: Charm = +1
Instruction: Another Character may not initiate any Combat on this Character.
Categories: Clothing, Android

Exorcism Circle Enhancement

Cost: Energy = 4
Uses: 1
Instruction: For the cost of 4 Energy, discard 1 Disaster.
Categories: Magic

Fatora Disquise Enhancement

Instruction: Gives 1 character Royalty skill or +1 to an existing skill.
Quote: "Do you think I enjoy dressing like this?" "Quite possibly..."

Gene Doubling Enhancement

Cost: Energy = -2
Instruction: Double 1 Character's skills. -2 Energy.
Quote: "Without further testing on the subject in question, the results will be unpredictable."
Categories: Science

Good Deed Enhancement

Instruction: Gives the Chi Skill to a Character who does not have it. Gives Chi x2 to a Character who already has Chi, Chi x3 to a Character who already has Chi x2, etc.

Heavy Gravity Training Enhancement

Bonus: Attack = +1*
Defense = +1*
Movement = +1*
Instruction: +1 to Character's Attack or Defense for each turn Character remains in Haven (for up to 3 turns). Only 1 Heavy Gravity Training can be played on a Character.
Text: Goku builds immense strength training at from 10 to 100g's in Dr. Brief's Gravity Ship on his journey from Earth to Namek.

I Like to Watch Enhancement

Instruction: Gives the Investigation Skill, and the ability to pierce Illusions.
Text: For some reason, Krillin is always looking out the window. Perhaps that's we he's the first to notice Raiichi & Zaakro and their "Namek" aren't what they seem to be.

I'm Buyin' Enhancement

Instruction: Makes any 1 Character drunk. Stats -2 to a minimum of 1. Duration: 3 turns. If Mr. Fujisawa is in play, he is automaticlly affected.
Quote: "Hey buddy, drink up!" -Shayla Shayla

Immortality Enhancement

Instruction: Character cannot be Killed, only Bonked. This card stays with the Character if the Character is Bonked. It is not discarded as other Enhancements.
Text: The demon lord Garlic, Jr. managed to collect all 7 Dragon Balls and gain his wish for immortality. May it serve you better than it did him.

Inhuman Strength Enhancement

Instruction: Gives a Character the Strength skill or adds +1 to an existing Strength skill.
Quote: "Shoot me. I don't mind"
Categories: Science

Interdimensional Teleport Enhancement

Cost: Energy = *
Instruction: Allows a Character to visit Dimensional Locations.With "Power Key Staff" may transport 1 Character per point of Energy spent to any Location.
Categories: Move, Magic, Dimensional

Jacking In Enhancement

Requirements: Computer
Instruction: Character with Computer skill may look at any card under a Location requiring a Computer skill to Scavenge.
Quote: "I hate that this is the easiest way."
Categories: Computer, Science

Jump Enhancement

Instruction: Party can "jump" over 1 Location during Movement. Use twice, then discard.
Quote: "Super-Fujiswaaaaaaaaaaaa Jump!"

Juraian Battlesuit Enhancement

Cost: Energy = +2
Bonus: Attack = +1
Defense = +1
Movement = +1
Instruction: +1 Attack, Defense and Movement. 2 Energy cost to use.
Quote: "On this journey, you will have to go alone."

Juraian Ultra Battlesuit Enhancement

Cost: Energy = 4
Bonus: Attack = +2
Defense = +2
Movement = +1
Instruction: +2 Attack and Defense, +1 Movement. 1/2 cost for Tenchi.

Leap of Faith Enhancement

Instruction: Gives Pure Heart Skill to a Character without it or adds 1 Chi Skill to a Character who already has Pure Heart Skill.
Text: Despite the incredible things she's seen with Goku, Bulma still finds it difficult to believe in many of them...flying carpets for instance. Luckily, she perseveres for the sake of her friends in need.

M.V.P. Enhancement

Instruction: Gives Celebrity x2 Skill. +1 to Charm.
Quote: "Twenty-thousand...how's that for a nice bonus? It's hard to believe that the entire season is resting on my shoulders. Boy, that's an awful lot of pressure." (Yamcha)

Maid Disquise Enhancement

Instruction: Gives 1 character the Investigation skill or adds to an existing skill.
Quote: "Be careful he doesn't jump you Nene."

Medical Disguise Enhancement

Instruction: Gives 1 Character Medical skill or +1 to an existing skill.

Military Disquise Enhancement

Instruction: Gives 1 Character Military skill or +1 to an existing skill.

Mind Scanner Enhancement

Instruction: Card owner may copy 1 skill per turn from this Character to give to any other Character.
Quote: "No! You can't check her memory without her permission..."
Categories: Computer, Science

Mountain Man Enhancement

Instruction: Give 1 character Climbing skill or +1 to an existing skill.
Quote: "Don't give up. This is the most incredible alternate route I've ever seen!."

Pass Around Enhancement

Instruction: Use any 1 Equipment or Item carried by opponent. Duration: 4 turns.

Patiently Waiting Enhancement

Instruction: Hold a Disaster at your Location until another Character enters your Location. Maximum time Disaster can be held is 3 turns.
Categories: Holding

Peep Hole Enhancement

Instruction: Allows you to look at a random card in either your draw pile or an opponent's hand.
Categories: View

Peeping Disguise Enhancement

Instruction: Gives 1 character Peeping skill or +1 to an existing skill.
Quote: "We're here at the Hot Springs, and there are beautiful women up there. It would be rude not to peek."

Personal Training Enhancement

Bonus: Attack = +1
Defense = +1
Instruction: Intense workouts increase Attack & Defense +1. Non-cumulative.
Quote: "What's the matter, Ranma, weren't you willing to give your life for the art?" -Genma

Pleasure Treatment Enhancement

Instruction: Boosts a Character's Health by 2 while in play.
Quote: "Is this your Home Robotization plan?"
Categories: Robot

Police Disguise Enhancement

Instruction: Gives 1 character Police skill or +1 to an existing skill.

Police Forensics Expert Enhancement

Instruction: Gives Computer and Medic skills to a Character.
Quote: "The results of my investigation were, well.. interesting."
Categories: Police, Medical, Science

Power Chi Enhancement

Cost: Energy = 3
Instruction: Use 3 energy to make 1 additional attack this combat round.

Robot Flight Crew Enhancement

Instruction: Play on Flying Vehicle to satisfy Pilot requirement.
Categories: Robot, Science

Robot Guard Enhancement

Bonus: Attack = 4
Defense = 5
Uses: 1
Instruction: Use to attack an Opponent's group of Characters as if it were a Disaster. It will not steal an Item.
Quote: "Only Authorized personnel are allowed In the main computer room."
Categories: Robot

Servant Enhancement

Instruction: Equip at any Location. Number of uses is equal to Characters Charm. Or discard to pull 1 Equipment from Draw deck.

Speed Enhancement

Bonus: Movement = x2
Uses: 3
Instruction: Doubles a Character's movement.
Quote: "Wait. It's to soon. Stick with the plan!"
Categories: Move

Speed II Enhancement

Instruction: Gives Speed skill to a Character that does not have it. Gives an additional Speed skill to a Character that already has the Speed skill.
Quote: "Man, that guy oughtta get a ticket for reckless running!"

Spirit Enhancement

Bonus: Energy = +1
Instruction: +1 to Energy. Limit 6 per deck.
Text: It is this raw energy of life, channeled through each individual's own Chi, which fuels most of the powers available to Goku, his friends and sometimes even his enemies.

Spirit Fighting Enhancement

Instruction: Requires Chi x2 Skill. +2 to Attack and Defense against Demons, Ogres, Devils and Undead. Gives Dimensional Ability.
Text: On the interstellar voyage from Earth to Namek, Gohan & Krillin rely on highly focussed meditation skills to maintain their training.
Categories: Dimensional

Survey Enhancement

Instruction: Requires Flying Skill. Look at the Disasters under any 1 Location adjacent to the Location you are at once per turn. Limit 2 uses.
Quote: "Hmm, I sense a stronger power. That must be him...I'm coming Kakarot!" (Raditz's Arrival)
Categories: Viewing

Survival Training Enhancement

Instruction: Gives the Survival, Hunter & Climbing Skills, but does not increase existing Skills.
Quote: "Survive out here a little while. If you can do that, then I'll teach you how to fight." (Piccolo to Gohan)

Teacher Disguise Enhancement

Instruction: Gives 1 Character Teacher skill or +1 to an existing skill.
Categories: Science

This Device Enhancement

Instruction: Gives 1 Character the Genius skill or +1 to an existing skill.
Categories: Science

Turbo Boost Enhancement

Bonus: Movement = +1
Instruction: Add 1 to the movement of any non-Flying Vehicle
Quote: "Where are you going with my tank?"
Categories: Move

Wedding Jewels Enhancement

Bonus: Charm = +2
Instruction: +2 to 1 Character's Charm.

Weighted Clothing Enhancement

Bonus: Attack = +1*
Defense = +1*
Movement = +1*
Instruction: Wear for 2 turns at -1 Attack and Defense, then permanently add +1 to Attack and Defense.
Text: Goku and Piccolo both train with weighted clothing to increase their strength and speed.
Quote: "Hah! I'm twice as fast now." (Goku)
Categories: Clothing

Wings Of The Light Hawk Enhancement

Cost: Energy = 6
Bonus: Defense = +2
Instruction: +2 Defense. Blocks 1 Attack per Combat, For Tenchi effect is doubled (+4 Defense and 2 Attacks blocked).

Wrist Lasers Enhancement

Bonus: Attack = +2
Requirements: Robot
or
Cyborg
or
Android
Uses: 4
Instruction: Wrist Lasers may not be reloaded.
Categories: Missile, Weapon

Yosho Masaki Enhancement

Skills: Teacher
Priest
Masaki
Instruction: Discard Yosho to prevent a Disaster from getting Attack on Character(s) that are running away.
Categories: Alien

Yukinojo Enhancement

Instruction: Gives 1 Character or Vehicle a Pilot skill or +1 to an existing skill.

Airbus Equipment

Bonus: Movement = 3
Instruction: Requires Driving or Pilot. Gives Flying Skill. Carries up to 6 Characters and their Equipment, including 1 non-flying Vehicle.
Text: Can I buy your magic bus?
Categories: Flying Vehicle

Akagiyama 23 Equipment

Bonus: Attack = +1
Defense = +1
Movement = +1
Charm = +1
Requirements: Pilot
or
Mech
Skills: Flying
Acrobatics
Instruction: B-ko gets +2 to Attack & Defense.
Quote: "The breathtaking "M" line. The Akagiyama 23! This is what I'll take you on with!!"
Categories: Flying, Battlesuit, Clothing

Algebra Equipment

Instruction: Requires Student Skill. Add +1 to Attack or Defense or Movement (bonus is permanent and can't be changed to another Ability later).
Quote: "Everything is connected. It takes the same kind of ingenuity to solve all problems." (Chi-Chi)

Armitage's Gun Equipment

Bonus: Attack = +1
Uses: 6
Instruction: Add 1 to Damage. Discard or Reload.
Quote: "Freeze! Get your hands up."
Categories: Missile, Weapon

Attack Pods Equipment

Bonus: Attack = +1
Movement = 4
Instruction: Able to carry one character with all equipment (no vehicles). +1 to Attack.

Bio-Ball Remover Equipment

Instruction: Immediately remove Bio-Ball Disaster from a Character.
Quote: "Give the girl the remover for the Bio-Ball."
Categories: Medical, Science

Blasters Equipment

Bonus: Attack = +1
Instruction: +1 Attack. -2 Chi Skill.
Text: These wrist-mounted Energy weapons are basic weaponry issued to Freeza's soldiers. They are effective, but surely, the taint of evil is upon them.

Bonaparte Equipment

Bonus: Attack = 5
Defense = 5
Movement = 4
Charm = 3
Requirements: Driving
Instruction: Carries 2 Characters with Equipment. Bonaparte is unaffected by Move cards.
Quote: "Oh, but I'm on my way to the Welfare Department!"
Categories: Vehicle, Police

Comm Goggles Equipment

Instruction: Skill: Communications Gives 1 Character the Communications skill.
Quote: "It's them. The list of thirds."
Categories: Computer, View

Comm Phone Equipment

Uses: 2
Instruction: Bring back 1 Enhancement card from Discard Pile to your hand. Discard or Reload.
Categories: Computer

Computer Link Equipment

Instruction: 1 Character may access any Dimensional Location and gains 'Robot' category.
Quote: "The Lieutenant was right. Humans don't go where I'm going. Only Robots."
Categories: Computer

Control Cube Equipment

Instruction: Able to Enter and Attempt Dimensional Locations. Can equip anywhere, any Phase, up to 3 pieces.
Quote: "Why can't this thing just materialize me a cup of coffee?"
Categories: Dimensional

Desert Skimmer Equipment

Bonus: Movement = +4
Instruction: Carries 4 characters and their equipment, excluding vehicles.
Quote: "Heh, heh, heh. You either pay up or you can get out here!"

Dimensional Hammer Equipment

Bonus: Attack = +2
Instruction: Equip as Flash Effect. +2 to Attack. 3 uses. Can't be Stolen or Destroyed.

Dragon Radar Equipment

Instruction: All players must reveal any Dragon Balls they have while Dragon Radar is in Play. Only 1 Dragon Radar can be in play at a time. Limit 1 per deck.
Text: This was Bulma's first invention, and it's still the only way to track Dragon Balls.
Categories: Viewing

Dream Mirror Equipment

Instruction: Look at the first Disaster at this Location. If you wish, you may choose to confront the second Disaster first, or Discard to view another player's hand. Limit 1 per deck.
Quote: "His family!?! Hmph! This one's too tame to keep. I'll just eat him instead." (Princess Snake)
Categories: Magic, Viewing

Electronic Day Planner Equipment

Uses: 2
Instruction: On Locations requiring more than 1 skill, you may ignore any one skill requirement that you wish.
Categories: Computer

Floating Car Equipment

Bonus: Movement = 3
Instruction: Requires Driving. Carries up to 4 Characters and their Equipment, excluding other Vehicles.
Text: A low-end Capsule vehicle. It's economical and sturdy.
Categories: Non-flying Vehicle

Giant's Toy Biplane Equipment

Bonus: Movement = 2
Instruction: Requires Mech. Gives Flying Skill. Carries up to 3 Characters and their Equipment, excluding other Vehicles.
Text: Bulma, Krillin and Gohan escape in this from an illusory giant in the Illusory Castle (hey, wait a minute).
Categories: Flying Vehicle

Goz' Flying Machine Equipment

Bonus: Movement = 2
Instruction: Requires Strength skill or Group of at least 3 Characters. Immediately Moves one Character two Locations in any direction. If used during combat, Final Attack damage is halved.
Quote: "I made it myself. I jump on this end, and you go flying!"(Goz)

Gravity Ship Equipment

Bonus: Movement = 1
Instruction: Carries up to 5 Characters and their Equipment, including 1 non-Planetary Vehicle.
Text: Custom-fitted with a heavy gravity training area (up to 100 G).
Categories: Planetary Vehicle, Planetary

Hand Computer Equipment

Instruction: Computer skill or +1 to existing skill.

Hand Gun Equipment

Bonus: Attack = +1
Instruction: Never needs winding...or reloading. It requires Tech or Robot or Android.
Text: Dr. Kochin is Dr. Weelo's assistant...and one of his first creations. That fact and his "special modification" are revealed in deadly fashion.
Categories: Mecha

Jet Pack Equipment

Bonus: Movement = +1
Instruction: Skill: Flying Give 1 Character the Flying skill and add 1 to Movement.
Quote: "Wow Co-o-l!! I wanna try that too!"
Categories: Flying

K-12 Battlesuit Equipment

Bonus: Attack = 5
Defense = 5
Movement = 3
Instruction: Stats increase to those listed. Gain Flying & Strength skills.

Kai's Dimensional Sedan Equipment

Instruction: Gives Dimensional Ability. Carries up to 2 Characters and their Equipment excluding other Vehicles. Requires Driving and Royalty Skills.
Quote: "Say, nice wheels." (Goku)
Categories: Dimensional

Lamp of Fire Equipment

Bonus: Attack = +1
Defense = +1
Energy = +1
Instruction: Muldoon Artifact. Gives Fire Element. Adds +1 to Attack, Defense and Energy.

Lamp of the Winds Equipment

Bonus: Attack = +1
Defense = +1
Energy = +1
Instruction: Muldoon Artifact. Gives Air Element and Flying. Adds +1 to Attack, Defense and Energy.

Leon's Boomer Rifle Equipment

Bonus: Attack = +2
Instruction: +2 Attack Reload or Discard after 3 uses.
Quote: "My gun is bigger."

Leon's Missle Gun Equipment

Bonus: Attack = +3
Instruction: +3 Attack. Discard after 1 use or Reload.

Light Equipment

Instruction: Gives Investigation Skill. View the uppermost Item beneath the Location this Character is at.
Text: No one know how old these ruins are, but it's been thousands of years since they've even been explored.

Linna's Hardsuit Equipment

Bonus: Attack = +1
Defense = +1
Movement = +1
Instruction: Flying skill. Linna's Bonuses are +2, and her "knuckle buster" concusser glove doubles all Combat card Attack bonuses.

Mackie's Battlesuit Equipment

Bonus: Attack = 5
Defense = 5
Movement = 3
Instruction: Stats increase to those listed. Gain Flying, Strength, and Computer skills.
Quote: "Mackie, blow that door."

Mars Shuttle Equipment

Bonus: Movement = 2
Requirements: Pilot
Instruction: Can carry 5 Characters plus 1 vehicle.
Quote: "Attention ladies and gentlemen. We are now on final approach to our destination."
Categories: Flying, Vehicle, Planetary

Medical Scanner Equipment

Uses: 3
Instruction: Equip any weapon from your hand at Character's present Location as a Flash Effect.
Quote: "What's going on? What's the meaning of this machine gun?"
Categories: Medical, Computer, Science

Mihoshi's Laser Pistol Equipment

Bonus: Attack = +2
Instruction: +2 Attack. Discard after 6 uses or reload.
Quote: "Surrender now, or I'll have to blast you, and that will really hurt!"

Namek Ship Equipment

Bonus: Attack = 4
Defense = 4
Movement = 2
Instruction: Requires Pilot skill or Namek. Carries up to 4 Characters and their Equipment, including one non-Planetary Vehicle.
Text: Kami used this to remove himself and the evil within him from Namek. Years later, Bulma used it to return in search of the original Dragon Balls.
Categories: Planetary Vehicle, Planetary

Nene's Hardsuit Equipment

Bonus: Attack = +1
Defense = +1
Movement = +1
Instruction: Computer skill. Nene's bonuses are +2
Quote: "Not even wearing armor can hide these measurements!"

Pedal Copter Equipment

Requirements: Strength
Instruction: Can carry 5 Characters without Equipment or 3 Characters with Equipment.
Quote: "Well!? Are you coming or not!?"
Categories: Flying, Vehicle

Power Pole Equipment

Instruction: Attack up to 2 Locations away from the Location Character is at, at -2 from your total Attack per Location, OR Double Movement for 2 Characters without Equipment.
Text: This powerful weapon, which can extend many times its normal length was given to Goku by his adopted grandfather, Gohan, who won it in a card game from Korin.

Priss' Hardsuit Equipment

Bonus: Attack = +1
Defense = +1
Movement = +1
Instruction: Strength skill. Priss' bonuses are +2, and her pin darts always do at least 1 point of Damage.
Quote: "I got trashed. It was embarassing."

Pruning Shears Equipment

Bonus: Defense = -2
Instruction: Use to reduce an opponent's Defense by 2.
Text: Full Contact Combat Flower Arrainging.

Razor Balls Equipment

Cost: Attack = 2*
Instruction: Place on a Location. Any Character who lands on the Location without Acrobatics or Speed who is not in a vehicle will take 2 damage to Health. Damage lasts until the end of the turn.
Text: These were just the first of Dr. Weelo's sinister tests.

Red Dragon Spirit Capture Star Sword Equipment

Cost: Energy = 1
Bonus: Attack = +1
Instruction: For a cost of 1 Energy, add 1 to your Attack. If Character has Magic skill, add 2 to your Attack instead of 1.
Categories: Magic, Weapon

Ring of Water Equipment

Bonus: Attack = +1
Defense = +1
Energy = +1
Instruction: Muldoon Artifact. Gives Water Element. Adds +1 to Attack, Defense and Energy.

Robot Slave Equipment

Instruction: Discard to prevent a Character from being Bonked or Killed once.
Quote: "Well, one purpose of robots is to help turn human fantasies into realities."
Categories: Robot

Rocket Launcher Equipment

Bonus: Attack = +3
Instruction: Requires Weapons Skill. +4 to Attack. 1 use without the Reload card.
Text: How many times do I have to tell you...drive, then fire!!!
Categories: Hand-held Weapon

Ross' Battle Suit Equipment

Bonus: Attack = 6
Defense = 4
Movement = 3
Requirements: Police
or
Pilot
Instruction: When worn, use Battle Suit's stats instead of Characters. When Battle Suit has taken 8 points of Damage, discard.
Categories: Battlesuit

Royal Flying Barge Equipment

Bonus: Movement = 4
Instruction: Requires: Pilot or Royalty Carries up to 6 characters and their Equipment including 1 vehicle.

Saiyan Space Pod Equipment

Bonus: Defense = +1
Movement = 2
Instruction: Carries 1 Character with Equipment, excluding other Vehicles.
Text: Saiyan's travel the vast reaches of space held in suspended animation in these small, computerized craft.
Categories: Planetary Vehicle, Planetary

Scouter Equipment

Instruction: Requires Mech Skill or Freeza. Gives Communications Skill. View Items and Equipment carried by one Character at or adjacent to this Location (but not in a Haven) each turn.
Text: Originally given to the Saiyans by Freeza, these devices read power levels of any being, and also serve as long-distance communicators.
Categories: Mecha, Viewing

Shuttle Craft Equipment

Bonus: Movement = 1
Instruction: Character(s) can Enter and Attempt Planetary Location.
Quote: "If the SDPC is involved, we might as well pack it in."
Categories: Planetary

Swamp Boat Equipment

Instruction: May Scavenge any Swamp or Water Location without the required skills.
Categories: Vehicle

Sylia's Hardsuit Equipment

Bonus: Attack = +1
Defense = +1
Movement = +1
Instruction: Flying skill. Sylia's bonuses are +2. Every 3rd round of Combat, she is in close quarters and is able to use her cutting blade. Her Attack bonus increases to +4.
Quote: "You surpass the K-12 in both mass & mobility."

The Masaki Van Equipment

Bonus: Movement = +3
Instruction: Carries up to 5 characters and their Equipment. Characters may equip from the van without returning to Haven.

Tracer Bug Equipment

Instruction: Retrieve 1 piece of Equipment from your discard pile and place in your Haven.
Categories: Computer

Transmitter Bra Equipment

Instruction: Instantly move 1 Character to your Location from anywhere on the Field. 2 uses. Lingerie & Computer

Tsunami Equipment

Bonus: Attack = 9
Defense = 12
Movement = 3
Instruction: With the Master Key and 3 Power gems, use as Haven. Carry up to 8 Characters.
Quote: "Jurai Royal family's most powerful ship."
Categories: Planetary

Ura, The Armor Cat Equipment

Bonus: Defense = +2
Instruction: +2 Defense and Climbing skill.
Quote: "Aah, he looks even more like her royal highness when he has the cat around him."

Vision's Private Jet Equipment

Bonus: Movement = 4
Requirements: Pilot
Instruction: Can carry up to 4 Characters. For Total Move, in any given turn, can jump over an open area on Field or exit one side of Field and enter another..

Yajirobe's Hog Equipment

Bonus: Movement = 3
Instruction: Gives Streetwise and Survival Skills. Carries up to 3 Characters and their Equipment, excluding Vehicles.
Text: Get your Motor running. Heavy metal thunder.
Categories: Non-flying Vehicle

Ambulance Flash Effect

Instruction: Allows a group or Character to make another full movement.

Angel of Mercy Flash Effect

Instruction: Re-shuffle any 2 discarded non-Character cards back into your Draw Pile OR bring 1 dead Character back into play.
Quote: "I only need ONE more sample; the most important one!"

Assault with Intent to Kill Flash Effect

Instruction: Gain access to any Haven. Limit 1 per deck. Remove from game after use.
Quote: "They've lost it."

Assisted Flight Flash Effect

Instruction: Gives 1 Character the Flying skill. Duration: 3 turns.
Quote: "If I'd known I was going to die today, I wouldn't have done all that homework."

Assisted Shot Flash Effect

Bonus: Attack = +2
Instruction: +2 to attack with a missile weapon. +3 if Julian is at the Location. Or, gives Marksman skill for 1 Location Scavenge attempt.
Quote: "If he gets Armitage, I won't last long."

Avoid Fire Flash Effect

Instruction: Prevent any damage to any Equipment from Weapons.

Back to Reality Flash Effect

Instruction: Cause Opponent to discard 1 random card from their hand.
Categories: Computer

Bad Reputation Flash Effect

Cost: Energy = 0
Bonus: Charm = -2
Instruction: Reduce opponent's Charm by 2.

Big Sucker Gas Slash Flash Effect

Cost: Energy = 2
Bonus: Attack = +2
Instruction: +2 Attack. -2 Energy.
Quote: "I hate that name! It's my attack, I wanna name it."

Blown Main CPU Flash Effect

Instruction: Remove 1 random Science or Computer card from play.
Categories: Computer, Science

Broken Back Flash Effect

Instruction: Opponent unable to perform any action for 1 turn. May only use Equipment for defense (no combat cards allowed).

Call To God Flash Effect

Requirements: Communications
Instruction: Prevent any Spell type card or Effect when cast.
Categories: Godling

Change Direction Flash Effect

Instruction: Attach to any Moving Disaster during Disaster Phase. The Disaster perma-nently moves in the opposite direction from now on, beginning with the next Move phase.
Quote: "Wow, that little guy's got some moves!" (Vegeta on Krillin)
Categories: Move

Crazy Eyes Flash Effect

Instruction: Draw 1 additional Combat card.
Categories: Fear

Daylight Flash Effect

Bonus: Attack = +3
Instruction: Play this card on any Undead opponent to do 3 Damage or cancel any Undead effect card.
Quote: "Okay, do it!"

Destructo Disk Flash Effect

Instruction: Requires Chi Skill. Does 3 Damage directly to Health. Limit 1 per turn.
Quote: "Nappa, don't touch it! You fool!" Vegeta

Divert Attack Flash Effect

Instruction: Requires Chi x2. Direct as many points in Damage as you expend in Energy from 1 Attack to any Character or Disaster at this Location.

Dodonpa Flash Effect

Cost: Energy = 1
Bonus: Attack = +2
Instruction: +2 Attack this round
Text: Judge me by my size, do you?

Don't Move Flash Effect

Instruction: Cancel the effect of 1 Move card.
Quote: "I'm your punisher!"
Categories: Holding

Emergency Stop Flash Effect

Instruction: Use to discard an Enhancement or Global card with the Science symbol or category.

Equipment Breakdown Flash Effect

Instruction: Choose 1 peice of Equipment to be discarded.

Fake Item Flash Effect

Instruction: Return one Item Beneath the Location it was originally at. Fake Item cannot be played by anyone again this game. Note: Fake Item cannot be played on any Location where Nanami Jinnai is present.
Text: The telepathic aliens Raiichi & Zaakro lead Gohan, Krillin and Bulma on an illusion-based wild goose chase.

False Moon Flash Effect

Instruction: Requires Saiyan. Transforms all Saiyans in play to Were-form for 2 turns.
Quote: "Let me show you a little trick we've learned." (Vegeta)

Female Jealousy Flash Effect

Instruction: No opposing female Characters can work together this turn for Combat or Scavenging.

Fire Shield Flash Effect

Cost: Energy = 3
Bonus: Defense = 2
Instruction: For Cost of 3 Energy, add +2 to defense.

Flying Block Flash Effect

Instruction: No Damage from 1 Attack
Quote: "Yo, Kuno, you feeling okay?"

Following Orders Flash Effect

Instruction: Reverse the results of 1 Charm combat.
Quote: "Are you trying to blackmail me?"
Categories: Police

Forceful Passage Flash Effect

Instruction: Allows group to free a blocked Location. Discard Blocking card.
Quote: "A-ko, did we just hit something?"

Frozen Flash Effect

Instruction: Target takes double damage from all Attacks during the next Combat round this turn. Cannot be played against Fire Element or Water Element.
Text: Goku finds himself momentarily incapacitated during his battle with Ebi-Furiya and is saved only by the timely intervention of Gohan and Krillin.

Genki-Dama Flash Effect

Cost: Energy = 8
Bonus: Attack = +*
Instruction: Requires Chi x3. Add all Energy scores of all Characters in play to your Attack this combat round. All other Characters in group are unable to Attack this round.
Quote: "It gathers its energy from all life on the planet..." (King Kai)

Get Around Flash Effect

Instruction: Scavenge any Location with Attack & Health (if Health is less than 10) without the necessary skills.

Go Fish Flash Effect

Instruction: Draw 1 card from your Draw pile. If it is a Disaster, discard it.
Quote: "No carrot unless you catch a fish."

Gohan is Angry... Flash Effect

Cost: Energy = 1
Bonus: Attack = +4
Instruction: Add 4 to the Attack of any Character with base Attack < 3 for 1 round.
Quote: "Impossible! But...my Scouter's indicating. There's no way a boy could have such a high power level! Piece of junk..." (Raditz)

Grab 'n Run Flash Effect

Instruction: Take 1 Item from group in flying vehicle and send them back to Haven.

Haste Flash Effect

Instruction: Adds 1 Movement to entire group this turn, or adds Speed skill to any 1 Character for 1 full turn.
Quote: "I'm really going to have to motor..." (Goku on Snake Way)

Hey, you're not dead! Flash Effect

Instruction: One Character Killed this round is Bonked instead.

Hidden Weapon Flash Effect

Instruction: Equip any Character on the Field with any Weapon from your Draw Pile or your hand. Reshuffle Draw Pile if card is taken from it.
Quote: "Ready, Anna? Ready and waiting, Uni!"

High Ground Flash Effect

Bonus: Defense = +1
Instruction: Requires Climbing or Flying or Genius. +1 to any one Character's defense, and -1 from the Defense of any Character(s) or Disaster(s) Attacking that Character.

I've Been Waiting for You Flash Effect

Instruction: Prevent an opponent from running away from combat.
Quote: "Shall we settle this fight now?"

Introduction Flash Effect

Instruction: Delays opponent one combat round (no action except defense).
Quote: "Here are two brand new friends for everyone."

Jail Break Flash Effect

Instruction: Frees any jailed or captured Character.
Quote: "That does it, this calls for some real action."

Jan-Ken-Pon Flash Effect

Instruction: Play Rock/Scissors/Paper with the player to your left. If you win, Move any 1 Disaster 1 Location forward.
Quote: "Let's fight it out, then! Loser does all the paperwork!" (Goz & Mez)

Just a Scratch Flash Effect

Bonus: Attack = 0*
Instruction: Requires Speed. Take 0 Damage from any 1 Attack this round.
Quote: "You're pretty good. That almost got me!" (Raditz)

Kamehameha Flash Effect

Cost: Energy = *
Bonus: Attack = +*
Instruction: Requires Chi x2. Add all of your base Energy to your Attack this round. No Attack and -2 Defense next round.
Text: Kamehameha means "Turtle Destruction Wave," and is a play on the name of a Hawaiian King.
Quote: "Darn him! He can raise his power level by concentrating his energy onto one point!" (Raditz)

Karaoke Taxi Flash Effect

Instruction: Play on opponent to remove the Music skill for 2 of their turns.
Categories: Vehicle, Music

Keen Observation Flash Effect

Instruction: Destroys one random card from any one player's draw pile.
Text: Hey, there's people out there!

Know When to Run Flash Effect

Instruction: Group takes only half Damage from a Final Attack when Running Away.
Text: Oh jeez, what was I thinking? Man, am I in for it now! Anybody want to trade a sword for some painkillers?

Laser Eyes Flash Effect

Bonus: Attack = +2
Instruction: Play on a Combat Disaster. +2 to the Disaster's Attack for the duration of the combat.
Quote: "We don't want anybody watchin' us!" (Nappa to Naval Fleet)

Last Chance to Confess Flash Effect

Instruction: Stops the effects of 1 Police type card except Disasters.
Quote: "A suspect's got rights, you know? Like the right to remain silent!"
Categories: Police

Loving You Flash Effect

Bonus: Charm = +3
Instruction: Add 3 to your Charm when combating Robots, Androids or Cyborgs.
Quote: "I was so worried! Are you all right? Did they hurt you?"

Lucky Shot Flash Effect

Instruction: Remove any Weapon from play.
Quote: "Gotcha"

Makkankoupousou Flash Effect

Instruction: Requires Chi Skill. Each successive Round Character remains out of Combat, store an additional 2 points of Character's available Energy for this Attack. Attack = twice total Energy stored. Disregard all of target's Equipment Defense bonuses.
Quote: "I was saving it for you, Goku." (Piccolo)

Medical Treatment Flash Effect

Instruction: Restore any non-discarded Character to full health.

Meltdown Flash Effect

Instruction: Play before Attacking. A successful Attack (i.e., at least 1 Damage is done) Bonks Character or defeats Disaster.
Text: Ack! Oop!

Mihoshi's Driving Flash Effect

Instruction: Place 1 destroyed Vehicle back in hand.

Mindtap Flash Effect

Instruction: Requires ESP Skill in play. Look at top 4 cards in another player's Draw pile. Then, put them back in the same order.
Text: When Bulma, Gohan and Krillin crash-land on their planet, Raiichi & Zaakro read Bulma's mind, learning of their mission to Namek and its Dragon Balls.
Categories: Viewing

Minor Injury Flash Effect

Cost: Defense = -1
Bonus: Attack = +2
Instruction: Add 2 to Damage and subtract 1 from defense for 1 combat round.
Quote: "Yeah! Yeah! We were really close! Yeah, how do you think I got THIS?"

Misdirection Flash Effect

Instruction: Control direction and distance of movement by any Character or Disaster in motion, within it's current motion limits.

Missile Walk Flash Effect

Requirements: Movement 4+
Instruction: Take no damage from weapons for 1 combat.
Categories: Move

Moon Destruction Flash Effect

Instruction: Requires Attack > 7 or Planetary ability & Attack > 4. Cancels 1 Full Moon or False Moon or defeats 1 Planetary Disaster.
Quote: "The moon. . .they need the moon!" (Piccolo on witnessing Gohan's transformation)

Mother Instinct Flash Effect

Bonus: Attack = +3
Instruction: +3 Attack to any one (1) Character with Teacher skill.
Quote: "Chi-Chi's pretty protective of Gohan." (Goku)

Motorcycle Getaway Flash Effect

Instruction: Stop the actions of any Holding card.
Quote: "No! Wake up! Eyes on the road!"
Categories: Move

Out of the Frying Pan Flash Effect

Instruction: Swap any one Combat Disaster in play with another Combat Disaster in play.
Quote: "I'm going to be fondue if I don't get out of here!" (Gohan)
Categories: Move

Over the Edge Flash Effect

Instruction: Discard 1 Disaster. Remove this card from game after use. Limit 1 per player.
Quote: "Bon Voyage."
Categories: Unique

Panic Attack Flash Effect

Cost: Energy = 2
Bonus: Attack = +2
Requirements: Fire Element
Instruction: For the Cost of 2 Energy, add 2 to an attack.
Categories: Fear, Fire

Pay Attention Flash Effect

Instruction: Immobilize any 1 Character or Disaster for 1 Turn.
Quote: "Was that part of the routine?" "No."

Pentacle Flash Effect

Cost: Energy = 2
Instruction: Play to negate 1 Energy Attack or remove an existing Energy effect for the cost of 2 Energy.
Categories: Magic

Plotting Flash Effect

Instruction: Discard any Horde or Illusion effect card.
Quote: "Uh-oh! Class is starting!"

Possession Flash Effect

Instruction: Use 1 of Opponent's Characters for 1 turn.

Power Push Flash Effect

Instruction: Move an opponent 1 Location in any direction.
Quote: "Good. Let's call it a day."
Categories: Move

Regeneration Flash Effect

Cost: Energy = 1
Instruction: Requires Shape Change skill. Immediately restores any non-bonked, living Character's Health to full and grants one additional Attack this round.
Quote: "Man, that's handy." (Krillin)

Reload Flash Effect

Instruction: Restores any weapon to full number of uses.

Rescue Flash Effect

Instruction: Choose two cards from your Discard pile and shuffle them back into your Draw pile. (You may not put an Item card into your Draw pile.)

Reverse Attack Flash Effect

Instruction: Reverse the effects of one Attack.

Rock/Paper/Scissors Flash Effect

Instruction: Play rock/paper/scissors with an opponent. If you win, delay opponent for 1 turn.
Quote: "I won again!! You're not very good, are you? How cute!"

Royal Librarian Flash Effect

Instruction: Take any 3 cards from Draw Pile. Place 1 in your hand, Place the other 2 at the top of the Pile. Remove Librarian from game.
Quote: "Of course I'm sure. I'm Dr. Schtalubaugh."

'Scuse Us Flash Effect

Instruction: Use to discard any Move or Holding card in play.

Shen Lon Flash Effect

Instruction: Choose 1 of the following: Take any 1 card of your choice from your Draw Pile and play it immediately. Move 1 Disaster to any non-Haven Location. Draw 4 random cards from your Draw pile. Discard any Disasters. Place the rest in your Haven. 1 per deck. No Scavenging next turn.

Shi Chi Hokodan Flash Effect

Cost: Energy = *
Bonus: Attack = +4
Instruction: For the entire amount of a Character's Energy (minimum of 3) gain +4 to 1 attack.

Shield Flash Effect

Cost: Energy = 3
Bonus: Attack = 0
Instruction: Protects any 1 Character or Disaster from all Damage this round.
Quote: "Gee, that felt good; kind of. . .refreshing." (Vegeta)

Split Form Flash Effect

Bonus: Attack = 2x
Instruction: Requires Shape Change or Splitting Skill. 2 Attacks per round for the remainder of this Combat.
Text: Piccolo uses this technique for intense training in isolation. Krillin later also learns it from Kami.
Quote: "Now where would I be hiding if I were me?" (Piccolo to Piccolo)

Spotlight Flash Effect

Instruction: All players must play the next 3 turns with hands face up.

Stand Up Straight Flash Effect

Instruction: Any Character at 0 is brought back to full health and can act this round.

Striptease Flash Effect

Instruction: Males are unable to Scavenge or help in Combat.
Quote: "Hey, boy.."
Categories: Clothing, Holding

Sudden Recall Flash Effect

Instruction: Return 1 Character to Haven immediately and restore Health to full if Damage has been taken.
Quote: "Oh dear. Have I chosen a bad time to bring you back?"
Categories: Move

Sunshine Daydream Flash Effect

Instruction: Cancels any 1 Holding card. or gives either the Music or Pure Heart Skill to a Character that does not have it.
Text: Gohan has a vivid imagination.

Supreme Battle Aura Flash Effect

Instruction: Cast any 1 Energy effect with no Energy cost.

Take Your Best Shot Flash Effect

Bonus: Attack = +1
Defense = +1
Instruction: Add 1 to Attack and Defense.
Quote: "Where the hell did you learn to shoot like that? The Academy."

Taunt Flash Effect

Instruction: Causes opponent to be at -1 Attack and -2 Defense for 1 combat round.

Telekinese Flash Effect

Cost: Energy = *
Bonus: Movement = *
Instruction: A Character may Move one Item from its current Location to an adjacent Location. Energy cost equals the distance to the target Item. The Energy is lost until your next turn. Limit 1 Telekinese per turn.
Categories: Move

Temporal Disturbance Flash Effect

Instruction: Characters or Disasters at 1 Location unable to move for 1 Turn.

Time Out! Flash Effect

Instruction: Either all the Characters or all the Disasters at one Location perform no action for 1 turn.
Quote: "We'll wait two hours. Let's see if Kakarot is really going to show." (Vegeta)
Categories: Holding

Training Partner Flash Effect

Instruction: If Personal Training is in play, use to increase 1 stat by +2 for 1 character for this combat round.

Ultimate Sacrifice Flash Effect

Instruction: Kill 1 Character to destroy 1 Combat Disaster.
Quote: "...fool! If that hits, it will destroy us both." (Raditz) "Then I guess we'll go together." (Goku)

Wake Up Call Flash Effect

Instruction: Use to discard 1 Holding card in play.
Quote: "To fool Ayaka Kisaragi, you've got to get up pretty early in the morning."
Categories: Gift

Washu's Space Time Converter Flash Effect

Instruction: Immediately cancel the results of 1 combat

Water Kettle Flash Effect

Instruction: Allows a Character to transform instantly. You may have up to 6 in Draw deck.

Water Spear Flash Effect

Cost: Energy = 2
Bonus: Attack = +2
Instruction: For a cost of 2 Energy, Add 2 to Attack.

Who Sows the Wind Flash Effect

Cost: Energy = 3
Instruction: Requires Chi x2 skill. -5 to Attack and Defense of 1 Character or Disaster at this Location for the duration of this Combat.
Quote: "Wow! Piccolo did that?!" (Gohan)

Wrath of the Eye of God Flash Effect

Instruction: Destroys any card in play except Havens.
Quote: "When the Eye of God blinks, the path to the sky shall open up and the Shadow Nation becomes one."

Yoiko-no-taiso Step 1 Flash Effect

Instruction: Successful attack Bonks opponent and their Attack strength is added to yours next Combat round.
Quote: "Behold, delinquent. Feel the power of the Anything Goes technique!"

Acrophobia Global Effect

Uses: 4
Instruction: Remove Climbing or Flying from any Character for 1 turn.
Categories: Fear

Alliance Global Effect

Instruction: Requires Pure Heart or Blind Luck. At any time during a Combat, teleport any other Player's Character in play to the Location your Characters are at to Ally with your Characters. After Combat is over, the Characters teleports back (if it survives). Limit 3 uses.
Quote: "There's only one chance you'll beat him...and that's if I go with you."

Breaking and Entering Global Effect

Instruction: Enter any Location with only 1 of the required skills.
Quote: "This year, we vacation on the Cote D'Azure again."

Briefing Global Effect

Instruction: View top 4 cards of your Draw Pile. Replace in any order you wish. 2 uses.
Quote: "You really should be listening to this, you know."

Broken Bonds Global Effect

Uses: 3 (special)
Instruction: Free any Held Character or Defeat any Holding Card. If your Makoto Mizuhara is in play you get 4 uses.
Categories: Computer, Magic

Classy Crooks Global Effect

Requirements: Police
or
Streetwise
Instruction: Disasters may not steal Gift or Clothing Items. Limit 1 per deck.
Categories: Police

Combat Training Global Effect

Bonus: Attack = +1
Defense = +1
Instruction: All Characters gain +1 attack and +1 defense for each Combat Training in play up to 3.

Dr. Raven Global Effect

Instruction: All Equipment destroyed while in play is reshuffled into Draw deck.
Quote: "Call me Doctor! How many times do I have to tell you?"
Categories: Science

Dr. Stingray Global Effect

Instruction: All Boomers -2 Attack & Defense. Other Disasters -1 Attack & Defense. 3 uses.
Quote: "It's been a whole week daddy. . . When are you coming home?"
Categories: Science

Elite Medical Staff Global Effect

Uses: 2
Instruction: Shuffle any Killed Character back into your Draw Pile.
Quote: "Over fifty percent of his body will be replacement parts."
Categories: Medical

Equipment Retrieval Global Effect

Instruction: 2 uses. Take any 1 Equipment from your Draw pile and give it to any Character. Re-shuffle Draw pile.

Final Stand Global Effect

Instruction: Add 1 Health to all of your Characters at a Location for 1 round. 2 uses.

Frothy Mugs of Water Global Effect

Instruction: Duration: 3 turns. All Killed Characters are Bonked instead, and all Defeated Disasters are re-shuffled into their owners Draw Pile. Limit 1 per deck.
Text: You have been picked up for broadcast in the U.S. and are now being heavily censored.

Great King Yemma Global Effect

Instruction: Gives access to any Dimensional Location. 3 uses.
Text: Yemma is in charge of the check-in station to the afterlife.
Quote: "Kami! I heard that! You little weasel. I'll remember that when I'm passing sentence on you! Ha, ha, ha!" (King Yemma)
Categories: Ogre, Dimensional

Guardian of the Earth Global Effect

Instruction: Any of your Characters with the Chi or Martial Arts Skill gain +1 Defense and the Splitting Skill.
Quote: "The Guardian of the Earth. Goku knows him well. No doubt Kami has some special purpose in mind..."

Guru Global Effect

Instruction: During the Equip phase, select any Enhancement card from your Draw Pile and Play it on any Character in a Haven. Re-shuffle your Draw pile. Limit 3 uses.
Text: The asexual Namek reproduce by mitosis. Guru is the first Namek and progenitor of the entire race. Guru created the original Dragon Balls and can awaken the "sleeping power" in any being.

Happy Ending Global Effect

Instruction: Owner wins any ties. If Disasters win the game by 1 Item, owner wins the game Instead.
Categories: Cute

Happy Students Global Effect

Instruction: All Students may ignore School Disasters and effects.
Quote: "I'll remember this vacation forever!"
Categories: School

Hiding Out Global Effect

Instruction: 2 uses. Choose a Group: Disasters will skip their Location during a Disaster phase. Limit 1 per deck.
Quote: "You get yourself killed if you want, I'm staying right here." (Yajirobe to Krillin and Gohan)

Interference Global Effect

Instruction: Cancels any card which views other cards. Discard after 3 uses.

Interrogation Global Effect

Uses: 2
Instruction: Steal an Item from an opponent at your Location. Limit 1 per deck. Remove from game after 2nd use.
Quote: "He confessed to 5 counts of rape without being asked."
Categories: Fear, Police

Kasumi Global Effect

Instruction: Gives 1 Character the Cooking skill and prevents any Items or Equipment from being stolen or destroyed. 3 uses.

King Kai Global Effect

Instruction: Adds 1 Chi Skill, +1 Attack to your Character with Charm > 3 for the duration of the game. Limit 1 per deck. Gives ESP Skill to any 1 of your Characters once per turn.
Quote: "Forget it! I won't train someone who has no sense of humor."

Late for School Global Effect

Bonus: Movement = +1
Instruction: All Students add 1 to Movement.
Categories: Move

Masaki Comes Visiting Global Effect

Instruction: Opposing character(s). unable to do ANYTHING except entertain Masaki for 1 turn. 3 uses
Quote: "...but, but, I've been trying to tell you..."

Medical Regenerator Global Effect

Instruction: Limit 1 Character at a time: Immediately after a Character of yours is Killed, place it in the Regenerator, rather than in the Discard pile. After 3 turns, you may return the Character to your Haven (with Enhancements), restored to full Health.

Mega Motoslave Global Effect

Instruction: Allows 1 Character to Equip a Hardsuit anywhere or adds +5 to Defense for 1 combat. 2 uses.
Quote: "I need more power to fight this guy. More than I've ever had before."

Palace Guard Global Effect

Bonus: Attack = +1
Defense = +2
Instruction: Must have Royalty in party to use. Adds to Attack and Defense of entire party. Use 1, plus 1 additional for each Haven in play.

Police Reinforcements Global Effect

Bonus: Attack = +1
Defense = +1
Requirements: Police
Instruction: Only 1 Character per turn may gain the +1 Attack and Defense.
Categories: Police, Horde

Power Grip Global Effect

Instruction: Party can not be moved from current Location.2 uses.

Power Sense Global Effect

Instruction: 3 uses. Force a player to show you all of the cards they have in play, in their Haven, or in their hand.
Quote: "Hah! If you can't see your enemy feel him out." (Piccolo)

Power Up Global Effect

Cost: Energy = -*
Bonus: Attack = +*
Defense = +*
Instruction: Keep a Character out of Combat. Get +1 Attack & Defense per Chi Skill the Character has. Bonus accumulates each successive round Character stays out of Combat at an Energy cost of 1 per round. Bonus lasts remainder of Combat. Limit 1 use per turn.
Quote: "I don't believe it! His power level is incredible! And it keeps rising!" (Vegeta)

Ready to Go Global Effect

Bonus: Movement = +3
Uses: 3
Instruction: Add 3 to the Movement of a non-flying Vehicle
Categories: Vehicle, Move, Police

Refuge Global Effect

Instruction: You may store 2 Flash Effects here. Place during the Discard phase.

Relaxing Hot Springs Global Effect

Instruction: Character(s) of the opposite sex of Player at one location drop all Equipment and Items and move 1 Location for 1 Turn. 2 uses, then remove from game.
Quote: "I can feel the tension just drain out of me."

Satellite Observation Global Effect

Uses: 5
Instruction: Cancels the effect of 1 View Card against owner for 1 turn.
Categories: View

Security Camera Global Effect

Uses: 3
Instruction: Look at top card of any Pile.
Quote: "You better get out of here or I will call the security gadget."
Categories: Computer, View

Shortcut Global Effect

Instruction: Go directly to one Location. Limit two per deck.
Quote: "There it is! We'll take a shortcut.."
Categories: Move

Slow Moving Traffic Global Effect

Bonus: Movement = 1
Instruction: 3 uses. Any 1 Disaster in play Moves just 1 Location during its next Move phase. Limit 1 per deck.
Text: Hey don't ask me. That's not my job.

Spy Camera Global Effect

Instruction: View any opponent's hand. 3 uses.
Quote: "I have to track my son's development."

Surveillance Global Effect

Instruction: View cards under any 1 Location. Discard after 2 uses.

Tender Moment Global Effect

Bonus: Charm = +1
Instruction: All Characters gain +1 to Charm. Non-cumulative.
Quote: "A hope is a feeling, maybe you'll be OK."

Training with Kami Global Effect

Instruction: All of your Characters with the Martial Arts Skill gain the Chi Skill for the duration of the game.
Quote: "It's not often that you get to be trained by the Guardian of the Earth!" (Yamcha)

A-ko's House Haven

Instruction: Allows 1 Character per turn to add the Strength skill for 1 turn.
Categories: Haven

Floristica Palace Room Haven

Instruction: 1 Character from this Haven may add the Royalty skill any given turn.
Categories: Haven

Gohan's Cave Haven

Instruction: Each turn, one of your Characters may add the Survival, Hunter or Climbing Skill.
Categories: Haven

King Kai's Bungalow Haven

Instruction: Each turn, one of you Characters may add a Strength, Cooking or ESP Skill.
Text: Martial Arts training and good eats.
Quote: "That's the last of the bean tacos!"
Categories: Haven

Lunch's House Haven

Instruction: Each turn, one of you Characters may add the Communications or Weapons Skill.
Categories: Haven

Masaki House Haven

Instruction: 1 Character from this Haven may add the Cooking or Priest skill any given turn.
Categories: Haven

Mihoshi's Mothership Haven

Instruction: 1 Character from this Haven may add the Police skill any given turn.
Categories: Haven

Otherworld Lounge Haven

Instruction: Each turn, one of your Characters may add the Dimensional ability or Magic Skill.
Text: Sometimes a hangout can be too hip for your own good.
Categories: Haven

Phantom Quest Corporation Haven

Instruction: One Character from this Haven may choose to ignore Spirit cards.
Categories: Haven

Raven's Garage Haven

Instruction: Characters from this Haven do not lose Equipment when it is destroyed. Return cards to draw pile.
Categories: Haven

Roshi's Veranda Haven

Instruction: Each turn, one of your Characters may add the Water Element or Chi Skill.
Categories: Haven

Ross' Apartment Haven

Instruction: Choose 1 Character per game from this Haven to be unaffected by Robot cards.
Quote: "Oh, smells stale."
Categories: Haven

Squad Bay Haven

Instruction: Characters from this Haven may Equip any non-flying vehicle anywhere on the Field once per turn.
Categories: Haven

The Silky Doll Haven

Instruction: All Characters from this Haven may add +1 to Charm any given turn.
Categories: Haven

The Tendo Dojo Haven

Instruction: 1 Character from this Haven may add the Martial Arts skill any given turn.
Categories: Haven

West Side City Hospital Haven

Instruction: Characters from this Haven may be placed here immediately when Bonked.
Categories: Haven

2 Dragon Balls Item

Instruction: Limit 2 per deck.

3 Dragon Balls Item

Instruction: Limit 1 per deck. If another 3 Dragon Balls has already been turned up, that card is now 3 fake Dragon Balls (it still counts as an Item).

5 Yen Coin Item

Instruction: Discard coin to defeat Miss Hinako or any money Disaster.

Alarm Clock Item

Instruction: Use to Scavenge 1 Dream Location per game without meeting ANY requirements.
Quote: "Look at the time! I'm gonna be late!!"

Ancient Pottery Item

Instruction: One Character gains the Archaeology or adds 1 to an existing Archaeology skill when carrying this Item.
Categories: Artifact, Gift

Antiques Item

Instruction: Allows you to Scavenge any Museum Location without the required skills.
Quote: "The other valuables are no concern of mine. But you have to put that painting back where you found it!"
Categories: Gift, Money

B-ko's English Textbook Item

Instruction: When in a Students possession, allows you to Scavenge any School Location.
Quote: "I've finished translating... All of it."
Categories: Knowledge

Baby Dragon Item

Instruction: +1 Damage, Defense, Movement and Charm to any Character with base Attack of 1.
Categories: Animal, Magic

Barbells Item

Instruction: Gives Strength skill or +1 to existing skill
Quote: "Such power, such strength... Truly a tigress among kittens."

Bills and Calculator Item

Instruction: Holder cannot be attacked by Money Disasters.
Quote: "The U Division will only pay this much.."
Categories: Money

Breather Mask Item

Instruction: User is unaffected by Vapor cards.
Quote: "The gas masks and steam sterilization really don't do very much."
Categories: Clothing

Bugrom Big Raid Medal Item

Instruction: Scavenge Bugrom Homeland without required skills. All Bugrom opponents are -2 attack and defense.
Quote: "An entire country crushed in your first battle!"

C-ko Kotobuki Item

Cost: Attack = -1
Instruction: While in possession minus 1 to all your Attacks. Counts as 2 Items for final Item tally.
Quote: "Gee, I know I'm cute, but you all don't have to stare like that! How embarrassing!"
Categories: Cute

C-ko's Lunch Item

Quote: "And it came out so pretty, too .."
Categories: Food

Capsule Army Knife Item

Instruction: Once per game, retrieve any Equipment under a Location without Scavenging the Location.

Chang Tiger Clan Ring Item

Instruction: Character with ring can not be attacked by GD-42. Discard ring to defeat GD-42.
Quote: "I'm Scared...not that I might die, but of what I'm trying to do."

Cleaning Supplies Item

Instruction: Priest Skill or +1 to an existing skill.

Compact Item

Bonus: Charm = +1
Instruction: Add 1 to Charm of a female Character in possession of this Item.
Categories: Clothing

Cross Item

Bonus: Defense = +2
Instruction: Minus 2 damage from all Undead or Spirit Disaster attacks.
Quote: "I'm not going to let you get away this time, buster!"
Categories: Gift

Cute Little Dolly Item

Instruction: +2 Charm while you have it.
Quote: "I must ask you something serious." "What's that?" "It is a cute little dolly."

Cynthia Item

Instruction: Stops Satellite Strike or discard to direct 1 strike within it's movement.

Defense Minister Callahan Item

Instruction: Military Skill or +1 to an existing skill.
Text: Callahan is a Genom puppet.

Dimensional Sleep Chamber Item

Instruction: Travel to dimensional locations.
Quote: "Through the endless years I have waited for you , my dear Makoto."
Categories: Dimensional

Dirty Laundry Item

Quote: "What is this place?" "Where did all these come from!?"
Categories: Clothing

Dragon Ball Item

Instruction: Limit 3 per deck.
Quote: "On this planet we have something we call Dragon Balls. Whoever brings all 7 Dragon Balls together gets any one wish granted."

Earrings Item

Text: Chain earrings are a punk fad on Mars.
Categories: Clothing

Family Picture Item

Text: One of the only known pictures of Armitage as a child. She is shown with her father, the famous scientist.

Firewood Item

Instruction: Gives +2 Attack and Fire Element to the Character carrying it.
Quote: "Yo Goku, you think you've got enough firewood there?"

Flying Nimbus Item

Instruction: Any Character with Pure Heart skill carrying this card gets +4 Movement, Flying Skill and Speed while carrying the Nimbus.
Text: Goku received this magic cloud as a boy from Master Roshi for helping Roshi's pet turtle.

Galaxy Destroyer Remote Item

Instruction: Defeats Galaxy Destroyer Disaster or discard to direct 1 Attack by Galaxy Destroyer within its Motion.

Galaxy Police Flag Item

Instruction: Police skill or +1 to existing skill
Quote: "Tell me, what do the Galaxy Police want in a place like this?"

Glass of Wine Item

Text: Captain Napolipolita does not function very well without her daily intake of wine.
Quote: "Booze! I need booze!!"
Categories: Food

Go Board Item

Quote: "Where do those pieces keep disappearing to?"

Gohan's Dragon Ball Item

Instruction: Limit 1 per deck.

Gohan's Supplies Item

Instruction: You must show this Item. Gives Medic or Communications or Cooking Skill once per turn. -1 to Movement.
Categories: Food, Clothing

Group Photo Item

Instruction: When in your possession, group cannot be divided or members returned to Havens who aren't bonked or killed.

Horned Mongoose Whistle Item

Instruction: Discard to defeat Yamata No Orochi Disaster
Quote: "Blow on this. It will keep the monsters away."

Ifurita's Power Key Staff Item

Instruction: Stops Ifurita Attack or discard to direct 1 Attack within her movement
Quote: "Whoever holds the staff commands Ifurita."

Juraian Royal Teardrop Item

Quote: "This flower shouldn't be used for happy occasions."

Kelly McCanon Poster Item

Instruction: Use to Scavenge Country Bar Location. Defeats any Music Disaster.
Quote: "She was the most popular Country singer in the Universe. The last one, in fact."
Categories: Music

Keys Item

Text: Keys make it much easier to get in.

King Yemma's Fruit Item

Instruction: Discard to Double your Health for 3 turns.
Quote: "Just one piece will double a man's strength and keep him full for 3 months." (Mez)
Categories: Food

Kodachi's School Dress Item

Text: The Uniform for St. Hebereke School For Girls. Kodachi rarely uses hers....

Lab Computers Item

Text: Used in the creation and development of artificial lifeforms.
Quote: "Destroy everything! Delete it all."
Categories: Computer, Medical

Lemlia Item

Instruction: Gives Royalty Skill. +1 to Charm. +1 Attack against Insect or Bugrom.
Text: The most beautiful Arlian female. Wife of Atlia. Separated by a tyrant king, are reunited courtesy of Vegeta, just before he blows up their planet.
Categories: Insect, Alien, Bugrom

Lingerie Item

Instruction: Seduction skill or adds +1 to an existing skill.

Lisa Vanett's Camera Item

Instruction: View objects carried by Character(s) at any 1 Location.
Quote: "Of course! I'm going to uncover the identities of the Knight Sabers!"

Mecha Plans Item

Bonus: Attack = +1
Instruction: Adds 1 to Attack to 1 Mecha / Battlesuit in party.
Quote: "I'm confiscating these."
Categories: Science

Mighty Fridge Item

Instruction: Discard this to Defeat any 1 Minor Combat Disaster.
Text: A HEAVY-duty appliance.

Mountain Sign Post Item

Instruction: Cancels any card that moves your group to another Location.
Quote: "Don't ever fall in love with a mountain man. Your heart's left in a valley as he climbs again."

Mrs. Tendo's Cookbook Item

Instruction: Cooking Skill or +1 to an existing skill.

Musical Instrument Item

Instruction: Music skill, or +1 to existing skill.

Okonomiyaki (Ukyo's Pizza) Item

Instruction: Discard to remove Hungry Disasters

Phobian Item

Instruction: Allows you to complete any Tree Location.
Quote: "The professor wishes to complete the original terraforming plans."
Categories: Android, Science

Piece of Cake Item

Instruction: Discard to remove Hungry Disasters
Quote: "Oh no, I knew I shouldn't have eaten it all. What do I do now?"

Power Gem Item

Instruction: +1 to Energy stat. limit 2 gems per Character. Ryoko's gains +1 Attack.
Quote: "Now I have all the Gems. Marvelous power...SPLENDID!"

Presents Item

Instruction: Once per game, during the Draw phase, you may take one Item from your Discard pile and place it beneath any Location with an unrevealed Disaster.

Priss' First Live Concert Poster Item

Instruction: Defeats Priss & The Replicants Disaster.
Quote: "Are you sure you want to throw this away? It was your first live concert."

Project Greenpeace Item

Text: Project Greenpeace was terminated by the Government before being completed.
Quote: "I was right, it wasn't a dream. Up there. That must be where I was."
Categories: Science

Reference Books Item

Skills: Student
Instruction: Look at 1 Item under any Location once every 4 turns while Character is carrying this Item.
Categories: Knowledge

Refreshing Drink Item

Instruction: Discard to heal 1 Damaged character to full Health

Royal Painting Item

Instruction: Will allow you to enter City of Foristica without required skills

Ryu-Oh's Seed Item

Instruction: Will allow you to Scavenge The Juraian Royal Trees Location without the required skills.

Sake Tub Item

Instruction: Hot Tub card.
Text: A nice item to relax with while bathing.

Samurai Gohan Item

Instruction: Gives the Weapons, Swordsman and Military Skills to a Character that does not have them.

Senzu Beans Item

Instruction: Discard to restore up to 3 Character to full Health
Text: Korrin, the 800 year-old cat-wizard, grows these.
Categories: Magic, Medical, Food

Sexaroid Data Disk Item

Instruction: Defeats 33-S Sexaroid and recovers articles it is carrying.
Quote: "Soon, we'll be able to live under our own power"

Ship's Auto-Toilet Item

Instruction: Once per game, play 1 Equipment as a Flash Effect.
Text: Bulma does her best to get the hang of the Namek ship's controls. It takes a while.

Sleepy Grass Item

Instruction: Discard to gain first Attack (rather than simultaneous as normal) for the duration of one Combat.
Quote: "It's a little crude, but it should work."
Categories: Magic, Food

Soft Bath Towel Item

Instruction: Enter any Location with Hot Spring, Hot Tub or Bathing Area without the required skills

Spirit Protection Tablet Item

Cost: Energy = *
Bonus: Attack = *
Defense = 1
Instruction: Adds 1 to Defense for bearer against Spirit, Demon or Devil type cards. Use Energy to add to Attack, where the Damage bonus is Equal to the Energy expended.
Categories: Spirit, Magic

Tail Steak Item

Instruction: +1 to total Health.
Quote: "Hey! Tail steak for breakfast again!"
Categories: Food

Technological Artifact Item

Instruction: Gives Archaeology Skill. Discard to defeat 1 Non-Combat Disaster.
Text: Gohan found this ancient Construction Robot stuck in a desert cave. When the cave collapses, the noble machine sacrificed itself to save Gohan.
Categories: Robot

Tenchi the Master Key Item

Requirements: Royalty
Instruction: +2 Attack. Hold up to 3 Power Gems.
Quote: "It is said that sword holds the greatest energy in the universe when held by a suitable owner. Are you that owner?"

Tortoise Item

Instruction: Gives Pure Heart Skill to a Character that does not have it. Gives access to the Kame House Location.
Quote: "All right, Mr. Tortoise, put up your dukes."

Training Book Item

Instruction: +1 Damage while in your possession.
Categories: Police, Knowledge

Washu's Baby Formula Item

Instruction: Discard to defeat Baby Disaster
Quote: "Makes you big, makes you strong. Yes, this is it."

A.D. Police HQ Location

Abilities: Attack = 3
Defense = 16
Requirements: Police & Bureaucracy
or
Seduction & Computer
Quote: "What about Nene?" "She'll be at A.D. Police HQ, updating us on the situation."

Alien Jungle Location

Requirements: Hunter
or
Survival
or
Strength
Quote: "...and that's all right by me."
Categories: Planetary

Alien Landing Site Location

Requirements: Military & Police & Investigation
or
Investigation & Tech
or
Tech & Genius
or
Alien

Alien Ship Location

Requirements: Flying & Strength & Weapon
or
Flying & Strength x2
Quote: "Forgive the intrusion, but you're needed on the bridge."
Categories: Alien, Planetary

Arena Location

Requirements: Swordsman
or
Chi x3
Text: It is here that Goku must face the creations of Dr. Weelo.

B-ko's Bath Location

Requirements: Seduction & Peeping
or
Card
Quote: "Wow, what a big bathtub!"
Categories: Hot Tub

Baseball Stadium Location

Requirements: Streetwise
or
Celebrity
or
Non-flying Vehicle
Quote: "Fighting doesn't pay the rent, Yamcha. You have to make money somehow." (Puar)

Beware: Bathroom! Location

Requirements: Investigation
or
Archaeology
Instruction: Characters without Fire Element are at -1 Attack & Defense their 1st round of Combat while Scavenging this Location.

Bugrom Homeland Location

Abilities: Attack = 5
Defense = 16
Requirements: Flying
or
Streetwise
or
Strength x2
Instruction: With Jinnai, Big Raid Medal and Power Key Staff, capture as Haven. Add stats to your own against adjacent Locations.. Bugrom will not attack you.
Quote: "Beyond the holy river of God, lies a mysterious and forbidden world, long shrouded in ancient legend"

Cafe Location

Requirements: Streetwise & Celebrity
or
Music & Cooking
Quote: "They have no idea..." (Raditz)

Campground Location

Requirements: Vehicle
or
Other

Capsule Corporation Location

Requirements: Genius & Tech & Computer
or
Police & Bureaucracy
Instruction: A Player who enters this Location may choose 1 piece of Equipment from their Draw pile and play it on any Character here. Re-shuffle the Draw pile.

Cathedral Location

Requirements: Investigation
or
Priest
Quote: "There's no room for religion on Mars anymore."

Cest Lavie Location

Abilities: Defense = 5
Requirements: Streetwise
or
Seduction
Instruction: Sylia may view Disasters, then call a special parlay before attempting to Scavenge
Quote: "This is a messy job, and it's not going to come cheap"

City of Floristica Location

Requirements: Royalty
or
Streetwise
Quote: "It might as well be never-never land...I hope we get back before I run out of smokes"

Computer Core Location

Requirements: Computer & Investigation
or
Computer x2 & Genius
Quote: "Well, you took your own sweet time."
Categories: Computer, Dimensional

Conception Building Location

Requirements: Computer x2
or
Computer & Communications
Text: Developers of the 'Second' type robots.
Quote: "They were the first to develop humanoid robots, until their competition at Hu-Gite passed them up. But that's the way it always happens."
Categories: Robot, Computer

Country Bar Location

Requirements: Music
or
Investigation
Text: Kelly McCanon's first gig on Mars was going to be here.
Categories: Music

Crystal Tunnels Location

Requirements: Survival & Streetwise
or
Blind Luck
Instruction: Character(s) who cannot attempt location will be stuck 1 turn. Water element characters cannot pass this location.
Quote: "...the wind from Crystal Mountains, it does something.... oh right, that's the something"

Danich Hill Dome Location

Requirements: Genius & Tech & Computer
or
Police x2 & Investigation
Text: Conception's main research center for Robots. It was destroyed by Martian Security Forces.
Categories: Science

Desert Battleground Location

Requirements: Flying x2
or
Survival & Strength
Quote: "At least out here no one else will get hurt." (Goku)

Desert of Bleached White Bones Location

Requirements: Survival & Flying
or
Water Element
Quote: "It would have to be called that."

Deserted Island Location

Requirements: Flying Vehicle & Survival
or
Flying
Quote: "Do you think we will ever get off this island and get back to Japan again?"

Dr. Weelo's Fortress Location

Abilities: Attack = 6
Defense = 6
Requirements: Survival & Vehicle
or
Fire Element
or
Genius & Mech
or
Mecha
Text: This maleficent dome in the frozen wastes is the stronghold of robotic mastermind Weelo and his deadly arena.

Floristica Marketplace Location

Requirements: Streetwise
or
Phase
Instruction: Each Character in party must have Survival or Phase to enter Location.

Forest Glade Location

Requirements: Climbing
or
Flying
or
Seduction
or
Pure Heart
Instruction: No Vehicles may land on or be used to Scavenge this Location
Text: Leave it like you found it.

Freeza's Ship Location

Abilities: Attack = 9
Defense = 20
Requirements: Computer x4 & Genius
or
Other

Frozen Wastes Location

Requirements: Survival x2 & Vehicle
or
Flying & Chi x2
or
Fire Element
Quote: "Oh, this is fun. Why didn't I just keep my big mouth shut?" (Oolong)

Funaho, The Holy Tree Location

Requirements: Computer & Priest
Quote: "The tree is the brain of the ship, the heart of the ship. This one has taken root. It can't become a spaceship anymore."

Furinkan High Location

Requirements: Student x2
or
Teacher
or
Bureaucracy
or
Martial Arts

Galaxy Police HQ Location

Abilities: Attack = 4
Defense = 17
Requirements: Police x2
or
Bureaucracy & Royalty
Instruction: With Mihoshi, Kiyone and Galaxy Police Flag, use as Haven. Add stats to Attacks on adjacent Locations. All Characters gain Police skill.
Categories: Planetary

Garlic Jr.'s Palace Location

Abilities: Attack = 7
Defense = 19
Instruction: Cannot be Scavenged with Skills. You must Attack.
Text: A demonic lair at the end of the world.

Genaros Station Location

Abilities: Attack = 5
Defense = 12
Requirements: Pilot
or
Police
Quote: "It's almost all Boomers on that station." "I'm not looking forward to this... feminine intuition perhaps?" - Daily Wong
Categories: Planetary

Genom Military Lab Location

Abilities: Attack = 5
Defense = 25
Requirements: Military & Tech
or
Computer & Seduction
Quote: "We must act cautiously. If it becomes known we were directly involved in these coups d'etat..."

Genom Research Center Location

Abilities: Defense = 14
Requirements: Seduction & Computer
or
Genius & Tech
Quote: "Talk about a mixed blessing... they're the source of all the boomer trouble..."

Genom Tower Location

Abilities: Defense = 20
Requirements: Computer & Tech
or
Police & Strength 4+
Quote: "Having once experienced these heights, one might not be able to go back."

Goku & Chi-Chi's House Location

Requirements: Pure Heart
or
Royalty
or
Demon
Instruction: If Chi-Chi is at this location, Combat Disasters' Defense is reduced by half.
Quote: "It's right by Mount Paoz in the forest."

Graviton City Location

Requirements: Tech & Computer
or
Communications & Movement 3+
Quote: "Sixteen years ago , a giant meteor landed here, reducing this city of six million to a mountain of rubble in an instant."

Graviton High School for Girls Location

Requirements: Student & Mech
or
Student & Tech
or
Teacher
Quote: "Anyway, I just love this school. This is so much fun!"
Categories: School

Hong Kong Location

Requirements: Martial Arts & Celebrity
or
Bureaucracy x3
or
Bureaucracy & Tech

Hot Legs Location

Abilities: Defense = 8
Requirements: Music & Streetwise
or
Police x2
or
Savoir-Faire
Quote: "How many times do I have to put up with you standing me up... you'll never work here again!"

Hot Springs House Location

Requirements: Female x3
or
Peeping
Instruction: Hot Tub Location
Quote: "Aaah, now that's what I call HEAVEN."

Hu-Gite Manufacturing Location

Requirements: Robot & Android & Cyborg
or
Computer & Bureaucracy
Quote: "We're very proud of our philosophy Are you familiar with it?"
Categories: Computer, Android

Ifurita's Tomb Location

Requirements: Priest & Any Element
or
Blind Luck & Survival
or
Card

Illusionary Castle Location

Requirements: Investigation x2
or
Blind Luck
or
Other
Instruction: If Magic, ESP or Nanami Jinnai not present, first Combat Disaster encountered while Scavenging will gain +2 Defense while Characters are distracted by imaginary giant.

Island Restaurant Location

Requirements: Cooking & Acrobatics
or
Cooking & Survival

Julian's Gravesite Location

Requirements: Police x2
Instruction: You may discard Julian to discard 1 random Disaster from under this Location.
Quote: "Didn't Julian say he had his memory back up stored somewhere?"

Junk Yard Location

Requirements: Police & Mech
or
Police & Priest
Quote: "He did love that tank of his, though. Like it was his own kid."

Jusenkyo Location

Requirements: Martial Arts & Blind Luck
Quote: "But no... you had to drag me off to some crazy training ground in China, and you didn't speak a word of Chinese!"

Kami's Floating Palace Location

Requirements: Martial Arts x3
or
Chi x2 & Magic
or
Card

King Kai's Planetoid Location

Requirements: Flying & Chi x2
or
Bureaucracy & Strength 4+
or
Card
Instruction: All Characters without Strength are -1 Attack & Defense due to heavy gravity.
Categories: Dimensional

King Yemma's Palace Location

Requirements: Phase
or
Magic
or
Ogre
or
Card
Quote: "Everyone has to go before King Yemma and he decides what happens to them." (Kami)
Categories: Dimensional

Martian Police Department Location

Requirements: Police & Investigation
or
Police & Bureaucracy
or
Military & Bureaucracy
Text: Situated in St. Lowell, the MPD oversees all laws in force on Mars.
Categories: Police

Masaki Shrine Location

Requirements: Priest
or
Masaki
Quote: "Remember your name and what it means... Heaven and Earth. Respect your ancestors and remember... remember..."

Memory Bank IO Room Location

Requirements: Computer x2 & Genius
or
Robot & Computer & Investigation
Quote: "We're lost. Can you tell me where Magnetic North is?"
Categories: Computer

Mt. Muldoon Location

Requirements: Climbing
or
Acrobatics
or
Flying
Quote: "The few who've returned can barely speak of their journey"

Murder Scene Location

Requirements: Police x2 & Investigation
Quote: "She hates robots used in crimes, so she tries to kill them quickly."
Categories: Police

Museum Location

Requirements: Police & Vehicle
or
Archaeology
Quote: "Okay, if anything happens we meet at the usual place in 24 hours."
Categories: Museum

Nobuki Inn Location

Requirements: Teacher & Student
or
Masaki

Pendulum Training Room Location

Requirements: Martial Arts & Magic
or
Military & Tech
or
Computer & Phase
Instruction: After Scavenging, draw 1 random previously discarded Combat Disaster. If you defeat it, your Characters add +1 Attack & Defense the remainder of the game.
Quote: In this room, past, present and future are linked..."

Pioneer LDC - Mars Location

Requirements: Music
or
Tech
Text: Anything and everything in Electronics. For a price!
Categories: Planetary

Phone Booth Location

Requirements: Communications & Non-flying Vehicle
Text: Found almost anywhere, Phone Booths can be quite useful.
Categories: Money

Planet Arlia Location

Requirements: Swordsman
or
Insect
or
Saiyan
Quote: "Hmmm...the reconnaisance report gave this planet an "A" rating. A lot can happen in three years." (Vegeta)
Categories: Planetary

Planet Freeza Location

Abilities: Attack = 10
Defense = 24
Requirements: Weapons x3
or
Royalty & Military
or
Hunter & Seduction
Text: This planet, ruled by King Cold is home to the planet threatening Freeza and other scum of the universe.
Categories: Planetary

Planet Jurai Location

Abilities: Defense = 22
Requirements: Royalty & Bureaucracy
or
Card & Card
Instruction: With member of Jurai Royal Family, Master Key and Ryo-Oh's seed, use as Haven. All characters gain + 1 Energy.
Categories: Planetary

Planet Namek Location

Requirements: Shape Change
or
Namek
or
Pure Heart
Instruction: Any Player who successfuly Scavenges this Location may add 1 Dragon Ball into his or her Haven.
Categories: Planetary

Planet Vegeta Location

Requirements: Saiyan
or
Archaeology & Strength
or
Genius & Mech & Pilot
or
Magic
Quote: "A huge comet smashed into it. . .killing everyone. . .only four of us survived." (Raditz)
Categories: Planetary

Princess Snake's Palace Location

Abilities: Attack = 7
Defense = 13
Requirements: Other
or
Priest x2
Quote: "Our guest won't be leaving. You'll make sure of that, won't you?" (Princess Snake)
Categories: Dimensional

Priss' Trailer Location

Requirements: Music & Streetwise & Survival
or
Card
Text: The abandoned RV where Priss makes her home.
Categories: Music

Royal Trees of Jurai Location

Requirements: Royalty & Computer
or
Card
Categories: Planetary

Ryoko's Prison Cave Location

Requirements: Priest
or
Genius
or
Card
or
Martial Arts & Strength x2
Quote: "Now the demon sleeps, held prisoner in this shrine. The sword watches over it."

Ryugenzawa Location

Requirements: Survival & Martial Arts & Female
Quote: "Go home. The forest isn't safe. It's full of monster traps."

Seito Bridge Location

Requirements: Tech & Vehicle
or
Mech & Vehicle
Instruction: Using a Planetary Vehicle wrecks the bridge (Remove Location) and loses the vehicle.
Quote: "An object thought to be a meteor destroyed the Great Seito Bridge this morning."

Sewer Location

Requirements: Streetwise
or
Strength
Quote: "Quit complaining and concentrate on this job! Paddle faster!"
Categories: Swamp, Water

Shinjuku Police Building Location

Requirements: Police
or
Investigation
or
Blind Luck
Instruction: Kozo Karino cannot Scavenge this Location.
Quote: "He's never been at that desk as far as I know."
Categories: Police

Shinonome High School Location

Requirements: Student
or
Teacher
Quote: "The gates of El Hazard will always be open to you."
Categories: Dimensional

Shinora Hospital Location

Requirements: Medic & Police
or
Medic & Military
Text: The Martian Government keeps all dangerous criminals who have been injured here for security reasons.
Categories: Medical

Snake Way Location

Requirements: Flying & Speed & Chi x2
or
Ogre
or
Magic
Quote: "Take care, my friend. I'm afraid you're in much greater danger than you realize. But you're the only one who can help us." (Kami)

Space Pirate Ryoko's Hideout Location

Abilities: Attack = 6
Defense = 16
Requirements: Police x2
or
Streetwise x2
or
Card
Quote: "Do you think that's it?" "Well, that's what the sign says."
Categories: Planetary

Space Station Location

Requirements: Military
or
Alien
Quote: "All personnel, please leave the ship immediately."
Categories: Planetary

Spring of Arliman Location

Requirements: Priest x2
or
Female x3 & Survival
Instruction: Hot Tub Location
Quote: "This isn't what I expected at all. It looks more like a resort than a temple."

Spring of Life Location

Requirements: Strength x2 & Survival
Quote: "It's no ordinary water, mind you. It's magic. Haven't you wondered why the animals are so unusually large in this area?"

St. Lowell Spaceport Location

Requirements: Pilot
or
Mech & Savoir-Faire
or
Mech & Streetwise
Text: The only Spaceport on Mars. All Earth flights arrive and leave from here.

Survival Shot Location

Requirements: Marksman
or
Streewise
or
Hunter
Quote: "Leave it to Sylia to sacrifice Nene to win."

Swimming Pool Location

Requirements: Student & Survival
or
Peeping
Quote: "I wonder what happened to A-ko? I wonder if she's okay?"
Categories: Hot Tub

Tank Police HQ Location

Requirements: Police
or
Male x2
Instruction: Over 1/2 the Characters Scavenging this Location must have the Police skill.
Quote: "When things go wrong, this is the safest place to meet."
Categories: Police

Tea Room Transylvania Location

Requirements: Investigation
or
Student
or
Money
Text: All right, even if you don't play by the rules of normal vampires, picking up on young girls.. in broad daylight..
Categories: Food

Telephone Pole Location

Requirements: Flying
or
Climbing
or
Martial Arts

The Citadel Location

Requirements: Priest x2 & Climbing
or
Priest x2 & Flying
Instruction: With 3 Muldoon Priestesses and 3 Muldoon Artifacts, use as Haven. Use "Wrath of the Eye of God" up to 3 times.

The Reversed World Location

Requirements: Genius & Computer
or
Blind Luck
Instruction: With Washu and Control Cube, use as Haven. You may pull 1 of your Characters per turn to World from any Location.
Quote: "So there is no way out, absolutely none, get it?" "Um, nope, I don't get it at all!"
Categories: Dimensional

The Ruined City Location

Requirements: Survival & Climbing
or
Investigation & Climbing
Quote: "One Demon brought all this devastation, and it's name... Ifurita"

Tokyo Mega Dome Location

Requirements: Music & Tech
or
Police x2
or
Savoir-Faire
or
Streetwise
Quote: "Tickets to the Vision Concert?" "Right up front. These weren't easy to get"

Toma's Palace Location

Requirements: Female x2 & Seduction
Quote: "We're supposed to be potential brides, but they treat us like some kind of fairy princesses."

U.S.S.D. Military HQ Location

Abilities: Defense = 18
Requirements: Military & Communications
or
Mech & Computer
or
Other
Quote: "We can't let it become public knowledge that this latest fiasco is a USSD military secret"

Ukyo's Restaurant Location

Requirements: Cooking x2
or
Card
or
Savoir-Faire

Unfinished Building Location

Requirements: Tech & Climbing
or
Tech & Flying
or
Card
Text: Many of these are found in St. Lowell. Martian expansion is still continuing as immigrants come from Earth.

Washu's Lab Location

Requirements: Genius x2 & Computer & Tech
or
Blind Luck & Investigation
Quote: "There was some room under the stairwell, so I just opened up a spare dimension."
Categories: Dimensional

7 Lucky Gods Martial Artists Major Disaster

Abilities: Attack = 4*
Defense = 4*
Movement = 3
Instruction: Must defeat 3 times.* After each defeat, add +1 to Attack and Defense.Take 1 Item from each Location they land on.
Quote: "A secret organization bent on world domination."

Alien Battleship Major Disaster

Abilities: Movement = 5
Instruction: If you have a planetary vehicle, you must play rock/paper/scissors against it to defeat. If it wins, discard your planetary vehicle. If Character wins, discard Disaster.
Quote: "What was that collision just now!?"
Categories: Alien, Flying, Vehicle, Planetary

Alien Invasion Force Major Disaster

Abilities: Attack = 6
Defense = 5
Movement = 2
Instruction: Automatically attacks anyone with a Charm > 5 or Royalty.
Quote: "Crush any who stand in our way!!"
Categories: Alien, Horde

Assassin-Bot (Aqua Augmentation) Major Disaster

Abilities: Attack = 5
Defense = 5
Movement = 5
Instruction: Add 1 to its Defense against Missile Weapons. When defeated, 1 random Character is Bonked unless Character can defeat a Holding card.
Quote: "Time to meet our assassin."
Categories: Android, Mecha

Assassin-Bot (Land Augmented) Major Disaster

Abilities: Attack = 7
Defense = 8
Movement = 5
Text: The D'anclaude android interfaces with this mecha to become a machine of destruction and terror.
Quote: "Not again."
Categories: Android, Mecha, Science

Big Bug Major Disaster

Abilities: Attack = 5
Defense = 4
Movement = 3
Instruction: Attacks affect ALL Characters at Location.
Quote: "Let me show you the results of our SPECIAL training."

Brian J. Mason Major Disaster

Instruction: Play off field. Combat Disasters draw 2 Combat cards. Discard if Largo is in play.
Quote: "The heights of Genom, where we now stand, look forward to my reign. And to becoming your gravesite."
Categories: Science

DD J1 Battlemover Major Disaster

Abilities: Attack = 6
Defense = 6
Movement = 3
Instruction: If below 3 Health 2 Combat rounds, D.D. J1 detonates 3rd round, destroying everything at Location.
Quote: "A 33-S and a super-weapon. Stupid man, as you sow, so shall ye reap."

Deva, The Bugrom Queen Major Disaster

Instruction: Play off Field. All Bugrom +2 Attack, Defense & Movement. All other Disasters +1. Duration: 3 of your turns
Quote: "Oh, you make war sound so delicious."

Dobermans Major Disaster

Abilities: Attack = 5
Defense = 8
Movement = 3
Instruction: Seek & Destroy Boomer. Extremely nasty. Moves any direction directly for nearest Character. Discard 1 vehicle to defeat.
Quote: "Let's ditch the car into it"

Dodoria Major Disaster

Abilities: Attack = 9
Defense = 9
Movement = 2
Energy = 4
Gender: Male
Instruction: Moves toward nearest Character. Pursues that Character thereafter, gaining one point of Movement each turn.
Text: Most brutal of Freeza's followers. Revels in inflicting pain on the most innocent victims.
Categories: Alien, Freeza

Dr. Rene D'anclaude Major Disaster

Instruction: Play off Field Stays in play for 3 turns. Gives Assassin-bots +3 to Attack, Robots +2 to Attack, and all other Disasters +1 to Attack. Bonk your Armitage to defeat or fight and Bonk another Armitage to defeat.
Categories: Ruler, Science

Dracula Major Disaster

Abilities: Attack = 6
Defense = 5
Movement = 3
Instruction: Any Character Killed by this Disaster immediately comes back as an Undead Disaster. With any Equipment they had when killed and double the Damage and Defense scores.
Categories: Undead

Everyone's After Me Major Disaster

Abilities: Movement = 4
Instruction: All Disasters immediately move to this Location.
Quote: "No Doubt about it. That was Ranma and Happosai."

F.G. Frederick Major Disaster

Abilities: Attack = 4
Defense = 4
Movement = 1
Instruction: Disguised Boomer. Stats +1 each turn. Blocks ALL Locations he lands on until defeated (turn cards over).
Quote: "THAT thing is a boomer?"

Freeza (1st form) Major Disaster

Abilities: Attack = 9
Defense = 11
Movement = 4
Gender: Male
Instruction: If Freeza engages in Combat, all Freeza Disasters in play Move to him at 2 Moves per round. Any that reach him will Combat for him until they are Defeated.
Quote: "He is the destroyer of worlds. To anger him is to jeapordize the universe." (King Kai)

Galaxy Destroyer Major Disaster

Abilities: Attack = 5
Defense = 5
Movement = 4
Instruction: Every 4th Location Galaxy Destroyer lands on is removed from game. Discard everything at Location.
Quote: "Now we were in a desperate situation. . . destruction of the universe and of course, Inspector Tenchi's chastity."

Garlic, Jr. Major Disaster

Abilities: Attack = 5/9
Defense = 5/9
Movement = 4
Energy = 5
Gender: Male
Instruction: If Garlic, Jr. completes 1 circuit of the field, he becomes immortal and trans-forms. After that, if defeated, he is shuffled back into his owners draw pile unless Captured or Exorcised.
Categories: Demon

GD-42 Crab Mech Major Disaster

Abilities: Attack = 6
Defense = 5
Movement = 3
Instruction: Will not attack Vision.
Quote: "They took out a Boomer in one shot... it may be a bodyguard job, but you'll be risking your life."

Ginger Major Disaster

Abilities: Attack = 3
Defense = 3
Movement = 3
Gender: Male
Text: One of the three servants of the demon lord Garlic, Jr. He carries two lethal scimitars embedded in his thighs. Saying "Sho-Gai-Aki" (Ginger BBQ) makes him big.
Categories: Demon, Swordsman

Ginyu Major Disaster

Abilities: Attack = 7
Defense = 8
Movement = 3
Energy = 6
Gender: Male
Instruction: At 1 or 0 Health, Ginyu will possess the Character with highest Attack at this Location. Discard Ginyu, but that Character now acts as a Major Combat Disaster unless freed by a Charm Attack >5.
Categories: Alien, Freeza

Happosai Major Disaster

Abilities: Attack = 6
Defense = 8
Movement = 3
Charm = 5
Instruction: Only initiates Attacks on females. Discard clothing Items or Equipment to defeat.
Quote: "Never fear, Happy is here"

Jinnai's Strike Squad Major Disaster

Abilities: Attack = 3
Defense = 3
Movement = 2
Instruction: Attack & Defense increase 1 with each movement.
Quote: "Wanna teach some sailor-bugs the difference between a job and an adventure?"

Kagato Major Disaster

Abilities: Attack = 6
Defense = 8
Movement = 3
Charm = 5
Instruction: Destroys 1 Item each Location he lands on until defeated.
Quote: "He is known as the Destroyer of Artifacts".

Kidnapped Major Disaster

Abilities: Attack = 3
Defense = 8
Movement = 4
Instruction: Kidnaps the first Character it passes with Attack < 4. Kidnapped Character moves with Disaster, but is not involved in combat. Rescue by Defeating.
Quote: "It's high time the boy knew his uncle." (Raditz)
Categories: Holding

Kids These Days Major Disaster

Abilities: Attack = 6
Defense = 4
Movement = 4
Charm = 3
Instruction: Successful Charm Attack against this Disaster halves its Damage and Defense for one Combat round.
Text: After the destruction of their planet by Freeza, they learned to survive as refugees in the badlands of the galaxy.
Categories: Alien, Horde

Kirin Major Disaster

Abilities: Attack = 6
Defense = 5
Movement = 3
Charm = 5
Instruction: Unaffected by Combat cards. Charm combat effects are normal.
Quote: "Pickles. . .must have pickles."

Largo Major Disaster

Abilities: Attack = 7
Defense = 7
Movement = 3
Instruction: Satellite strike every 3rd movement destroys everything at Location except Largo.
Quote: "For the crime of injuring me, a god, I demand atonement, death."

Mad Doctor Major Disaster

Instruction: Play off Field. Duration: 3 turns. Blocks all Locations that require the Medic skill to Scavenge.
Categories: Medical

Martian Security Forces Major Disaster

Abilities: Attack = 7
Defense = 5
Movement = 4
Instruction: Will attack Characters with Police skill or Robot or Android types before any others.
Categories: Robot

Miss Hinako Major Disaster

Instruction: 1 Character is unable to perform any actions for 2 turns. Steals 1 Item (prefers 5 yen coin). Will Attack Ranma first, if in play.
Quote: "All you bad kids better watch out!"

Nappa Major Disaster

Abilities: Attack = 6/9
Defense = 8/12
Movement = 3
Energy = 5
Gender: Male
Instruction: Transforms if Full Moon is in play. If Genius present, reduce Nappa's Attack and Defense by 2 (no add'l reduction for add'l Genius).
Quote: "Ah, the shiny-headed one is passionate."
Categories: Saiyan, Military

Natsumi and Karume Major Disaster

Abilities: Attack = 6
Defense = 6
Movement = 4
Instruction: No access to any Havens or any Cooking Location. Discard any 1 piece of food to defeat.

Nightmare Major Disaster

Instruction: Play off Field. Duration: 3 turns. Reduce Attack and Defense of all Characters in play by 1.
Quote: "Come on! Come Ahhhh!"
Categories: Dream, Fear

On The Move Major Disaster

Instruction: Unless 2 Police are present, all Character(s) at Location are captured. All Items present drop under Location. Place Character(s) off Field. When released, place in Haven. After capturing Character(s), discard Disaster.
Categories: Holding

Political Investigation Major Disaster

Instruction: Play off Field. Character with Police or Bureaucracy unable to do anything for 3 turns.
Quote: "Think of me merely as a fly on the wall."
Categories: Legal

Princess Snake Major Disaster

Abilities: Attack = 3
Defense = 4
Movement = 3
Charm = 6
Gender: Female
Instruction: Only Charm Attacks males. Charmed Characters drop all Items and Equipment and follow her until freed by Charm Attack >7. If she fails to Charm any males at a Location, she transforms and Attacks physically. If only females are present, she combats untransformed.
Categories: Holding, Illusion, Dimensional

Principal Kuno Major Disaster

Instruction: All Teachers and Students not in a Haven must report to this Location for 2 turns.

Quincy Major Disaster

Instruction: Play off field. All boomers +2 Attack and Defense. All other Disasters +1. Duration: 4 of your turns.
Quote: "Show me your support and I can guarantee the Prime Minister position." -Quincy

Raditz Major Disaster

Abilities: Attack = 7/9
Defense = 7/12
Movement = 3
Charm = 3
Energy = 4/0
Gender: Male
Instruction: Transforms if Full Moon is in play.
Quote: "I see the fire in you, brother... it's in your blood. You long for battle." (Raditz to Goku)
Categories: Saiyan

Raiichi & Zaakro Major Disaster

Abilities: Movement = 3
Instruction: Characters must play Rock/Scissors/Paper. Losers have no further action this turn and are Captured by R&Z for 2 turns. Streetwise Defeats.
Text: These aliens read Bulma's mind, then masqueraded as Nameks to steal the Namek ship and escape their dimensional prison.
Categories: Alien, Illusion

Recoom Major Disaster

Abilities: Attack = 5
Defense = 6
Movement = 4
Gender: Male
Instruction: Health = 14.
Text: This big galoot & member of the Ginyu Force is a technique freak, but his main strength seems to be that he just won't drop. His name is a play on "Coo-reem".
Categories: Alien, Freeza

Red Commandos Major Disaster

Abilities: Attack = 6
Defense = 6
Movement = 4
Instruction: Red Commandos move until they reach a Location with an Item. They will not move again for 4 turns. When they start their next move, they destroy the Item at their present Location.

Sabre-toothed Tiger Major Disaster

Abilities: Attack = 3
Defense = 3
Movement = 3
Text: In the world of "Dragon Ball Z," prehistoric beasts exist alongside fantastic technology and mythological creatures.
Quote: "Say, where'd you get that hat?" (Goku)
Categories: Animal

Sahara Demon Major Disaster

Abilities: Attack = 6
Defense = 6
Movement = 3
Instruction: Sahara Demon will steal an Item from a Character, then takes its full move again and places the Item under the Location it lands on.
Categories: Spirit

Satellite Strike Major Disaster

Abilities: Movement = 4
Instruction: Destroys all non-Characters, Bonks all Characters at Location. Planetary or Computer x 4 to defeat.
Quote: "The thought of 200 of those things floating over my head turns my stomach."
Categories: Planetary

Space Pirate Attack Major Disaster

Abilities: Attack = 6
Defense = 6
Movement = 5
Instruction: Discard all Equipment and non-Planetary Vehicles in play.
Quote: "After Ryoko's attack on Jurai, my brother Yosho pursued her, and never returned."

Tank Police on Patrol Major Disaster

Abilities: Attack = 7
Defense = 6
Movement = 4
Instruction: Moves for 3 maintenance phases. On the third move, double Movement score. On the last Location it lands on, it destroys itself and every card at the Location.
Quote: "But that tank was so massive. It didn't handle like the motorcycles."
Categories: Police, Vehicle

Tares Major Disaster

Abilities: Attack = 5/11
Defense = 6/12
Movement = 3
Energy = 4/0
Gender: Male
Instruction: Transforms if the Shinseiju Fruit is in play.
Text: A Saiyan of the same low soldier class as Kakarot/Goku. He has apparently lost the ability to transform to Were-form. He searches the universe for planets with abundant life force. He drains that life through the Shinseiju tree to vastly increase his own meager powers.
Categories: Saiyan

The Dead Zone Major Disaster

Instruction: Play on nearest non-Dimensional Location. All Characters without Strength within 2 Locations are Bonked. Magic & Streght defeats.
Quote: "I can create a Dead Zone from which none can ever escape." (Garlic, Jr.)

The Demoness Ifurita Major Disaster

Abilities: Attack = 5*
Defense = 8
Movement = 3
Instruction: After 1 Combat round, Ifurita's attack equals that of all Characters Attacking her combined.
Quote: "Though the power it weilds is invincable, Ifurita's strength is born of pure evil. No mortal could ever control such power."

The Mass Major Disaster

Instruction: Duplicates most recent Disaster until defeated. Repeats twice for 2nd & 3rd most recent Disasters consecutively.
Quote: "When the leader senses a will stronger than their own, they accept it as their brain and act accordingly."

Toma Major Disaster

Abilities: Attack = 5
Defense = 5
Movement = 3
Charm = 3
Instruction: 2 x Damage every other Combat round. Cancels 1 Boost per Combat (re-shuffle to Draw Pile).
Quote: "I am Togenkyo Island's prince of illusion."

Under Age Smoking Major Disaster

Instruction: Unless computer x3 is present, Kill 1 random Student or Robot Character.
Quote: "Armitage, good-bye."

Vegeta Major Disaster

Abilities: Attack = 8/11
Defense = 9/13
Movement = 3
Energy = 5/0
Gender: Male
Instruction: Takes and uses Enhancements from Character(s) he defeats.
Text: He is the mightiest & most ruthless of the Saiyans.
Quote: "So, how would you like to be immortal, my friend, and fight forever!" (Vegeta to Nappa)
Categories: Saiyan

3 Way Rumble Minor Disaster

Abilities: Attack = +2
Defense = +2
Instruction: Place on nearest Combat Disaster and add 2 to its Damage and Defense.

33-S Sexaroid Minor Disaster

Abilities: Attack = 3
Defense = 3
Movement = 3
Charm = 7
Instruction: Male Characters with charm < 7 can not Attack the 33-S.
Quote: "Boomers drink blood?" "They might, if they were type 33-S with artificial blood supply."

55-C Bodyguard Boomer Minor Disaster

Abilities: Attack = 3
Defense = +4
Movement = 5
Instruction: Defense equals number of Characters at Location plus above bonus.
Quote: "It's Genom's best-selling model. . ."

Acid Head Minor Disaster

Abilities: Attack = 3
Movement = 4
Instruction: Unless Held, Moves to 1 Location away from Character(s) with Item(s), and Attacks from there. Attacks for 3 rounds, then discard.
Quote: "Bleeeehh, heh, heh!"
Categories: Alien, Freeza

Akane's Cooking Minor Disaster

Instruction: All Characters are overwhelmed and unable to do ANYTHING for 2 turns. Cooking x 2 reduces to 1 turn.
Quote: "I don't have to eat it to know it's toxic."

Akane's Rage Minor Disaster

Abilities: Attack = 3
Defense = 2
Movement = 2
Instruction: Attacks nearest male Character. If Akane is in play, use her current stats, including all bonuses.
Quote: "Look at the way this joint's twisted backwards. That's Akane's touch!"

Angry Schoolgirls Minor Disaster

Abilities: Attack = 3
Defense = 6
Movement = 5
Instruction: Pursue and attack nearest male Character. Take 1 Item if victorious.
Quote: "Are we gonna let him get away with that?"

Asteroid Minor Disaster

Instruction: Destroy nearest flying or planetary vehicle.
Categories: Earth, Planetary

Asteroid Field Minor Disaster

Instruction: Discard all Planetary Vehicles in play unless Pilot x2 is present at Location with Vehicle.
Quote: "Zenshin, would a follower of Freiza have helped us through that Asteroid Field? Help them!" Space Ark Children (en masse)

Auntie Saotome Minor Disaster

Instruction: Transformation Card. Play off field. All transforming Characters in play change form. Duration: 6 turns. Genma and Ranma remain in panda & girl form until effect is reversed by another transformation card.

Baby Minor Disaster

Instruction: Attacks nearest Character(s). They are EXHAUSTED and unable to do ANYTHING 2 turns.
Text: Baby's are so cute, come play with Mommy. . .hey, stop it. . .OW!

Baby Saiyan Minor Disaster

Abilities: Attack = 3/7
Defense = 3/8
Movement = 2/3
Charm = 5/0
Instruction: Transforms to Were-form (right hand Ability stats) if Full Moon is in play.
Quote: "...for planets of weaklings, like Earth, one of our babies is sufficient." (Raditz)
Categories: Saiyan

Bio Ball Minor Disaster

Gender: Female
Instruction: Incapacitates Character in 3 turns. Kills that Character in 6 turns.
Quote: "Once the Bio-Ball's on you, you can never get it off."
Categories: Science

BU-12B Cyberdroid Minor Disaster

Abilities: Attack = 5
Defense = 5
Movement = 3
Instruction: Rampages 3 turns, attacking anything it meets 1 round, then fleeing. On 4th movement, it destroys itself, Items & Equipment at Location.
Text: Man, I tell you, that Boomer's got a lot of nerve, stomping around Sylia's building.

Bugrom Bridge Bashers Minor Disaster

Abilities: Movement = 3
Instruction: Moves Once You must have Flying, Flying vehicle, Jump or a bridge to cross Location.
Quote: "A Jinnai blue plate special"

Bugrom Horde Minor Disaster

Abilities: Attack = +2
Defense = +3
Movement = +3
Instruction: Attack and Defense equal number of Characters at Location plus above bonuses.
Quote: "They cast a long evil shadow across our land."

Bugrom, Type 1 Minor Disaster

Abilities: Attack = 3
Defense = 3
Movement = 3
Quote: "Your names from now on are. . . Harpo, Chico, Zeppo and Gummo. What's that Margaret?"

C-ko's Cooking Minor Disaster

Instruction: Incapacitates nearest group (no action except Defense) until a Character with Cooking skill arrives. If "Akane's Cooking" is in play, moves to that Location and discard ALL cards except Location unless Cooking x3 is present. Remove "Kasumi" from game to defeat both Disasters.
Quote: "What kind of lunch was that? Using sugar instead of salt? And steak sauce instead of soy sauce? Gross."
Categories: Food, Holding

Captured! Minor Disaster

Instruction: Your most powerful Character unable to move from Location until rescued by Character(s) with Computer, Genius and Survival, or a Rescue card.

Catch Bubbles Minor Disaster

Abilities: Movement = 5(+1*)
Instruction: Steals 1 Item from nearest Character having an Item. Defeat by catching; this Character gets the Item and gains +1 Attack for the remainder of the game.
Quote: "Until you can move around that easily, you're not ready to start anything." (King Kai)

Class C Boomer Minor Disaster

Abilities: Attack = 4
Defense = 4
Movement = 3
Text: This one's different. . . a whole new breed.

Class C Female Boomer Minor Disaster

Abilities: Attack = 4
Defense = 5
Movement = 3
Instruction: Steals 1 Equipment and runs. If not caught and defeated before it exits the Field, Equipment is discarded.
Quote: "Let us make them welcome."

Cloud Monster Minor Disaster

Abilities: Attack = 4
Defense = 6
Movement = 3
Instruction: Cloud Monster ignores 1 Attack per round of Combat.
Quote: Oh, I forgot. . . I need a gem on my right wrist to control it!

Dai-Kokusei and Dai-Hakusei Minor Disaster

Abilities: Attack = 4
Defense = 4
Movement = 4
Instruction: Character or Group must have a Defense of > 10 to defeat. Add +2 for each Martial Arts skill.

Defense Forces Minor Disaster

Abilities: Attack = 3
Defense = 4
Movement = 3
Instruction: When Defense Forces land on a Location with an Item, they will not move any more and they add 1 to Damage and Defense.
Quote: "Why are Defense Forces guarding Shinora Hospital?"
Categories: Robot

Demon Hordes Minor Disaster

Instruction: Play Off the Field. Attaches to first Demon, Horde or Undead Disaster that comes into Play. Disaster gets +2 to all Abilities.
Quote: "Once more the demon hordes shall march upon the Earth. And where my father failed, I shall succeed!" (Garlic, Jr.)
Categories: Demon, Horde

Desert Skeletons Minor Disaster

Abilities: Attack = 4
Defense = 4
Movement = 4
Instruction: Each Character at Location must combat this Disaster individually, unless a card defeats as an Illusion.
Quote: "Narita, I said I'd handle it!"
Categories: Undead, Illusion

Dimensional Vortex Minor Disaster

Abilities: Movement = 4
Instruction: If on a Location with Characters, activates and sends all Characters & Items at Loc. to nearest Dimensional Loc. If no Dimensional Loc.s in play, Characters & Items sent to farthest possible Loc.
Categories: Dimensional

Dinner with Mom and Dad Minor Disaster

Instruction: All Student Characters in play must be placed in their Haven.
Categories: Hungry

Disguise Revealed Minor Disaster

Instruction: Discard all disguises.
Quote: "I can explain."

Don't be a dummy Minor Disaster

Instruction: All non-flying Vehicles in play drop below the Location they are at, and the Characters owning them are Moved 1 Location to the left (i.e., flung from the seat by an insane driver).
Quote: "Now Chi-Chi...slow down!"
Categories: Move

Dr. Weelo Minor Disaster

Abilities: Attack = 2/8
Defense = 5/8
Movement = 2/5
Gender: Male
Instruction: If Dr. Weelo is reduced to <3 Health, he transforms to Planetary Attack form with higher Damage & Movement Stats, and becomes a Major Disaster.
Text: Humanity for power-a fair trade?
Categories: Mecha, Computer, Planetary

Dr. Weelo's Bio Men Minor Disaster

Abilities: Attack = 3
Defense = 5
Movement = 3
Text: The weakest of Dr. Weelo's creations. The Bio-men serve as advance scouts, and to run simple errands.
Quote: "We are the Bio-Men of Dr. Weelo."
Categories: Android, Horde

Ebi-Furiya Minor Disaster

Abilities: Attack = 5
Defense = 6
Movement = 3
Instruction: Each successful Attack by Ebi-Furiya reduces opponent's Movement by 1. If opponent's Movement drops to 0, opponent is frozen until freed by an Attack > 10 or Fire Element.
Text: Name means "Fried Shrimp."
Categories: Android

Excessive Gravity Minor Disaster

Instruction: Characters without Strength x2 Skill or Movement > 5 are rendered unable to Attack or Move for 2 turns.
Quote: "Man, what a bad case of gravity!" (Goku on Kai's Planetoid)
Categories: Holding

Falling Debris Minor Disaster

Abilities: Movement = 6
Instruction: Moves once. Bonks any Character without Flying and blocks Location for 3 turns.

Falling I-Beam Minor Disaster

Instruction: Unless Strength x2 or Blind Luck present, Bonk 1 random Character.
Quote: "Gee, Miss, Sorry 'bout that. Who'd have thought the cable would break like that?"

Fire Fight Minor Disaster

Instruction: All Characters in play are delayed 1 turn. All weapons with uses on Field are now empty, Discard or reload them.
Quote: "Cowboys up the @$$ and not one of them's got a gun."

Forceful Impact Minor Disaster

Abilities: Movement = 5
Instruction: Move all Characters 1 Location to the right.

Full Moon Minor Disaster

Abilities: Movement = 4
Instruction: Moves Once. All Saiyans in play transform to Were-form. Planetary & Attack > 3 or Attack > 7 to Defeat.
Quote: "Wow. That's the biggest moon I ever..." (Gohan)

Funky Muggers Minor Disaster

Abilities: Attack = 4
Defense = 3
Movement = 2
Instruction: Destroys 1 Clothing card (players choice) that is carried by a Character that this Disaster does Health Damage to.
Quote: "A bit late for such a lovely wench to be out strolling."
Categories: Male

Furry Eyes Minor Disaster

Abilities: Attack = 4
Defense = 4
Movement = 4
Instruction: If Vehicle in Group and not defeated, Disaster will take Item and Vehicle.
Categories: Spirit, Demon

Goons Minor Disaster

Abilities: Attack = 3
Defense = 3
Movement = 2
Text: Robot bodyguards are common on Mars.
Quote: "Handle it."
Categories: Robot

Goz Minor Disaster

Abilities: Attack = 3
Defense = 4
Movement = 2
Gender: Male
Instruction: You may bribe Goz by giving him 1 Item or Equipment from a Character at his Location (he immediately takes a full Movement without attacking).
Quote: "Hey buddy, would you like a little help there?" (Goz to Goku)
Categories: Ogre

Guldo Minor Disaster

Abilities: Attack = 2
Defense = 3
Movement = 1
Gender: Male
Instruction: Health = 2. If Guldo takes no damage for 2 rounds, two random Characters at the Location will have no action for the duration of Combat.
Text: Abilities to stop time & bind opponent make the smallest member of the Ginyu Force lethal.
Categories: Alien, Freeza, Dimensional

Happy Tanks Minor Disaster

Abilities: Attack = 5
Defense = 7
Movement = 4
Text: Criminals kept getting bigger and better weapons. The police had to keep up.
Quote: "What scrap heap did you drag these things off of?"

Have a Nice Trip Minor Disaster

Instruction: Reshuffle nearest combat suit back into your draw pile.

Homework Minor Disaster

Instruction: Play Off the Field. Students in play cannot move. Duration: 3 turns.
Quote: "He's a lot different than you, when you were a kid, Goku." (Krillin)
Categories: Teacher, Holding

Hounded by the Press Minor Disaster

Instruction: Any Character with Police or Investigation is unable to move for 1 turn.
Quote: "Sir, sir. Are you with the MPD?"
Categories: Horde

Hungry Cabbit Minor Disaster

Instruction: Eats 1 piece of nearest Character's Equipment.
Quote: Could you please not eat my gun?

Hungry Dinosaur Minor Disaster

Abilities: Attack = 3
Defense = 3
Movement = 2
Instruction: If you defeat this Disaster, you may keep it and use it as a Food card.
Quote: "Say, you must be feeling lucky today." (Gohan)
Categories: Animal

Ibuprofen And Quickly! Minor Disaster

Instruction: All Characters at this Location are -2 Defense against the next Combat Disaster they meet. If Medic Skill is present, they will only be -1 Defense.
Text: Oh, that HAD to hurt.

Impending Doom Minor Disaster

Instruction: Draw until you get a Combat Disaster, then reshuffle your Draw pile, except the Disaster you just drew. That Disaster moves immediately to this Location and Attacks your group.
Quote: "They'll arrive in 1 year. And the funny thing is, they're much stronger than I am." (Raditz)

In the Hall Minor Disaster

Instruction: Place on nearest School Location and prevents use of the Student skill by any Character.
Quote: "Just what do you think school is all about, anyway?!?"

Juraian Guardians Minor Disaster

Abilities: Attack = 4
Defense = 3
Movement = 3
Instruction: Bonked Characters are jailed until Rescued or Guardians are defeated. Items carried by jailed characters are discarded.
Quote: "Here we come! Here we come! Here we come!"

Kiriya, The Phantom Assassin Minor Disaster

Abilities: Attack = 5
Defense = 5
Movement = 3
Instruction: Shadow Nation Discard 1 card from your hand for every Character Bonked or Killed by Kiriya.
Quote: "I haven't seen anyone with blue skin before".

Kishiime Minor Disaster

Abilities: Attack = 5
Defense = 6
Movement = 3
Instruction: Speed required to Damage Kishiime.
Text: This Dr. Weelo creations is extremely fast, and can fire electrical "whips" from the vents in his chest and arms. His name refers to a style of noodles from Nagoye, which is also Akira Toriyama's home town.
Categories: Android

Kodachi Kuno (The Black Rose) Minor Disaster

Abilities: Attack = 3
Defense = 3
Movement = 3
Charm = 7
Instruction: Moves immediately to Location of nearest Combat Disaster and allies with that Disaster.
Quote: "Look, it's my twisted sister."

Lab Explosion Minor Disaster

Instruction: Discard all Science cards in play and 1 random card from your hand.
Quote: "No, don't touch. . .get away from. . .what are you? . Aggh!"

Lady Tokimi Minor Disaster

Instruction: Play off Field. Tokimi prevents any type of Dimensional travel. Washu is unaffected. Stays in play 6 Turns.
Quote: "I do not understand. Her very existence is impossible and yet she was there before us."

Locked Gate Minor Disaster

Abilities: Movement = 2
Instruction: Moves once Must have Keys, Phase or Attack >6 to cross or attempt Location.

Loner Minor Disaster

Instruction: Your most powerful Character at this Location must leave the Group and cannot act in combination with any other Character's until it is at a Location with Characters that have a combined Charm > 12.
Quote: "Don't lump me in with those pathetic weaklings." (Piccolo)

Max 5000 Minor Disaster

Abilities: Attack = 8
Defense = 3
Movement = 3
Instruction: This Disaster has no attack for the first combat round.
Quote: "Max 5000: Truly deserving of the name, The Blue God of Death!"
Categories: Mecha, Vehicle

Mez Minor Disaster

Abilities: Movement = 3
Gender: Female
Instruction: Stops Moving if he passes a Location with Characters. Characters must each have Speed x2, Movement > 3, (or be in a Vehicle with Movement > 3) to leave Location. Then he starts Moving again.
Quote: "After King Yemma, I'm the fastest ogre here!"
Categories: Ogre, Dimensional

Miso-Cutsun Minor Disaster

Abilities: Attack = 4
Defense = 6
Movement = 3
Instruction: Attacks on Miso-Cutsun which do not do at least 1 Damage to Health, do 2 Damage to its Attacker's Health.
Text: This Dr. Weelo creation can stretch up to 10 times its normal size to absorb attacks. His name means "fried cutlet with soybean paste."
Categories: Android, Shape Change

Murdered Music Star Minor Disaster

Instruction: All Music Items or Equipment are discarded. Any Character with Music skill is Killed.
Quote: "It's McCanon!"

Mystery Foe Minor Disaster

Instruction: Allies with nearest Combat Disaster. That Disaster gets 2 Attacks per round during its next Combat.
Text: A surprise attack by this dark trio inflicted a raredefeat on Piccolo. Eventually, that momentary triumph exacts a heavy price.

Najato (Phantom Prince) Minor Disaster

Abilities: Attack = 2
Defense = 1
Movement = 3
Charm = 1
Instruction: Shadow Nation Steals 1 Item and runs. Diverts Attacks to nearest opposing Character. Nanami, Genius, or Blind Luck cancels this ability.
Quote: "Such a lovely child."

No Help! Minor Disaster

Instruction: Play Off the Field. Duration = 2 turns. Characters can't join a Group they are not already in. Only 1 Character may enter the Field per Player per turn. No Group may help another in Scavenging or Combat.
Quote: "There will be no help!"

No Way Out Minor Disaster

Instruction: Characters cannot run from the next Disaster they encounter.

Observation Droid Minor Disaster

Instruction: Affects nearest group of Character(s). Player of closest Character(s) must play with hand showing for 2 turns.
Categories: Robot, View

Old Woman Minor Disaster

Instruction: Transformation card. All transforming Characters in play change form. All others are -1 Attack and Defense next combat.

One World Minor Disaster

Instruction: Play off Field No player can attack any other player's Characters. Each player can only Scavenge their own Locations.
Quote: "This is a first step toward 'One World, One Nation."

Overload Minor Disaster

Instruction: Nearest piece of Equipment is destroyed and Character carrying it is bonked. If multiple pieces of Equipment are equidistant, choose from among them randomly. Discard Disaster.
Quote: "Their power readings are rising too fast. The sensor can't handle it!" (Bulma)

Power Suit Minor Disaster

Abilities: Attack = 3
Defense = 3
Movement = 2
Instruction: Does not get to attack on the combat round it is defeated.
Quote: "Well, let's see you beat the power suit I've designed."
Categories: Mecha

Priss and the Replicants Minor Disaster

Instruction: Character(s) caught in crowd. No movement 1 turn unless Priss or Priss Live Concert Poster is present.
Text: We're all just lonely hearts in the big city. . .A whisper transforms into a shooting star.

Property Damage Minor Disaster

Abilities: Defense = 8
Movement = 4
Instruction: Moves 3 times. On third movement, it Destroys everything at that Location, then Discard.
Quote: "Hah! A little target practice..." (Nappa)

Pterodactyl Minor Disaster

Abilities: Attack = 2
Defense = 3
Movement = 3
Instruction: If in Combat you reduce this Disaster's Health to exactly 0, you may use it as a Flying Vehicle which can carry up to 3 Characters with their Equipment.
Text: In Goku's world, fantastic technology and monstrous beasts exist side-by-side.
Categories: Animal, Flying Vehicle

Puppet Bomb Minor Disaster

Abilities: Movement = 4
Instruction: Moves Once Destroys itself and 1 random Item or Equipment at the Location that it stops on.
Categories: Robot

Red Tape Minor Disaster

Instruction: All players shuffle their hands back into Draw piles and re-draw an equal number of cards.
Quote: "Upstairs said to remove you. I don't know any more than that."

Restricted Area Minor Disaster

Abilities: Movement = 4
Instruction: Moves once Must have Investigation to Scavenge Location. Duration: 4 turns.
Quote: "You can imagine my surprise when this simple and humble student president found ancient ruins beneath our school."

Run Over Minor Disaster

Instruction: Unless a Character with movement of 4+ is present, Bonk one random Character.
Quote: "S-O-O-R-R-R-Y-Y-Y !!"
Categories: move

Runaway Elevator Minor Disaster

Instruction: Unless 1 Robot is at you Location, 1 random Character is Killed.
Quote: "We're dropping pretty fast. At this rate, we're gonna die for sure."
Categories: Move

Running Fight Minor Disaster

Abilities: Attack = 4
Defense = 4
Movement = 4
Instruction: If non-flying Vehicle is present at Location where Running Fight is defeated, Vehicle is destroyed (Turn card over).
Categories: Move

Running Late Minor Disaster

Instruction: If student is present, group cannot move for 1 turn.
Quote: "Look at the time! I'm gonna be late!!"
Categories: Move

Saibamen Minor Disaster

Abilities: Attack = 4
Defense = 5
Movement = 1
Energy = 3
Instruction: Will Attack two Characters (if present) simultaneously (at full Damage), per round. Draw a Combat card for each Attack.
Text: These monsters are transported as tiny seeds that sprout when planted like Cadmus' dragon teeth.
Categories: Alien, Horde

Shinseiju Tree Minor Disaster

Instruction: Moves to nearest non-Planetary, non-Dimensional Location. All Characters in play lose 2 Energy. Fire Element x2 or Priest x2 or Energy > 15 at this Location to defeat. If Tares comes into play and is defeated, discard this card.

Shopping Spree Minor Disaster

Instruction: Discard ALL Money Items, Equipment and Enhancement cards in play.
Quote: "It was really cheap, so I bought a lot of other things as well."
Categories: Money

Short Out Minor Disaster

Instruction: Destroys nearest Computer card. If none on Field then it blocks nearest Location with Computer as a Requirement for 4 turns.
Quote: "We're loggin out, NOW!"
Categories: Computer, Science

Shot Down Minor Disaster

Abilities: Movement = 4
Instruction: Destroys 1 piece of Flying Equipment at every Location it passes. Remove Flying skill from all Characters that do not have Phase skill that it encounters until Disaster leaves Field.

Shuttle Crash Minor Disaster

Instruction: Destroys nearest flying vehicle.
Quote: "There's no way anyone could have survived that."

Soja Guardians Minor Disaster

Abilities: Attack = 4
Defense = 4
Movement = 3
Instruction: Attack all Characters they encounter.
Quote: "I've only come to invite you to my ship, the Soja, a place where we can get to know each other.

Squeeeeeeeeeze! Minor Disaster

Abilities: Movement = 3
Instruction: Character with highest total Attack & Defense at this Location takes 5 Damage to its Health. If it survives, it is -3 Defense during its next combat.
Quote: "Waaaaahhhhh! Waaaaaahhhh!"

Sudden Stop Minor Disaster

Instruction: Remove 1 non-Flying Vehicle from the game.
Quote: "I'm mad because you totaled my Tank Special."

Surgical Laser Minor Disaster

Abilities: Attack = 4
Defense = 4
Movement = 6
Instruction: Moves Once Will attack any Character that stops within 1 Location of where it is.
Categories: Computer

Swat Team Minor Disaster

Abilities: Attack = 4
Defense = 5
Movement = 3
Instruction: Discard all weapons to defeat without a fight. If you have no weapons, enjoy Combat.
Quote: "You are completely surrounded! Give up your weapons and surrender!"
Categories: Police, Horde

Tank Special Minor Disaster

Abilities: Attack = 4
Defense = 8
Movement = 5
Instruction: Health is 4. After tank is defeated, blocks Location for 3 turns.
Quote: "Idiot! They're banging up my beautiful baby!"
Categories: Vehicle

Tatewaki Kuno Minor Disaster

Abilities: Attack = 4
Defense = 3
Movement = 3
Charm = 5
Instruction: Attacks nearest female Character first then males. Removes defeated opponent from play for 3 of your Turns.
Quote: "I love you. I would date with you."

The Mass Humanoid Form Minor Disaster

Abilities: Attack = 5
Defense = 6
Movement = 3
Instruction: Moves any direction to nearest character. Automatically Defeated if Ryo-Ohki is Bonked (Ryo-Ohki may bonk herself).
Quote: "When threatened, they have the habit of projecting parts of their bodies at the enemy."

The Pit Minor Disaster

Abilities: Attack = 3
Defense = 3
Movement = 2
Instruction: Moves Once. Only 1 Character may combat this Disaster at a time.
Text: This is the fate of all those who displeasethe tyrant king of Planet Arlia.
Quote: "This isn't fair!" (unfortunate guy in picture)

Toma's Guards Minor Disaster

Abilities: Attack = 6
Defense = 6
Movement = 4
Instruction: Defend against multiple Attacks as if each Attack was being made individually.
Quote: "They're good men."

Towed Vehicle Minor Disaster

Instruction: Discard nearest non-flying vehicle.

Traffic Ticket Minor Disaster

Instruction: Lowers Motion of all Characters at Location, to 1 for 3 turns.
Quote: "Here you go!"

Training Ground of Cursed Springs Minor Disaster

Instruction: Player's most powerful Character transforms to animal form with stats of Attack 1, Defense 1, Move 2. Must have transformation card to change forms. Stays on Character until end of game.
Quote: "Oh sirs, is very bad to fall in spring."

Trapped Door Minor Disaster

Instruction: All Characters at Location teleported 4 Locations to the right.
Quote: "What was that?!" "Oh, just two wet fools who forgot to knock."

Unwanted Guest Minor Disaster

Abilities: Attack = 4
Defense = 5
Movement = 3
Instruction: Will Attack Androids before any other Characters. All Androids are at -1 Defense.
Quote: "Are you the one who contacted me?"
Categories: Android

Vampiric Ambush Minor Disaster

Abilities: Attack = 4
Defense = 3
Movement = 3
Instruction: Will only initiate Attack against females. Do 3x Health to kill permanently or vampire will come back (treat as new Disaster)and pursue closest female Character in 2 turns.
Categories: Undead

Watch that 1st step... Minor Disaster

Instruction: Any Characters at this Location without Flying Skill immediately take 2 Damage directly to their Health. This damage does not heal until the end of the turn.

Willpower Minor Disaster

Instruction: Play Off the Field. The next 3 Disasters turned up are shuffled back into their owner's Draw Piles when they are Defeated, rather than being Discarded.
Quote: "You think I will be defeated by the likes of YOU?"

Wrong Button Minor Disaster

Instruction: Remove ALL Computer Equipment and Enhancements from the Field and discard.
Quote: "I hit the main power switch by accident."
Categories: Computer

Yamato No Orochi Minor Disaster

Abilities: Attack = 4
Defense = 6
Movement = 1
Instruction: Attacks females before males. If defeated, keep and use to access Spring of Life Location.
Quote: "He is the guardian of the forest, the legendary eight-headed serpent."

Zarbon Minor Disaster

Abilities: Attack = 6/10
Defense = 6/10
Movement = 4
Charm = 5/-1
Gender: Male
Instruction: Transforms after 2 rounds of Physical Combat.
Quote: "A great power sleeps within me. I am loathe to release it, for it is accompanied by a horrible transformation, and it is not fitting that a lover of beauty experience such ugliness. It seems to defeat you, I must do so. Be assured, you shall pay."
Categories: Alien, Freeza

Assault / Shining Knight Combat

Bonus: Attack = +2
Instruction: Adds +2 to your Attack

Assistance / I Surrender Combat

Bonus: Attack = +2
Defense = +1
Instruction: Add 2 to your Attack and 1 to your Defense.

Avoid / Overdoing It Combat

Bonus: Attack = +3
Instruction: Add 3 to your Attack.

Back Kick / Sense of Wonder Combat

Instruction: Add 3 to your Attack.Draw another Combat card.

Bash / Broken Heart Combat

Bonus: Attack = +1
Instruction: Adds +1 to your Attack

Be with you... / Hangin' Around Combat

Instruction: Your Attack this round is 0. Add 1 to your Defense.

Bench Brawl / Tantrum Combat

Instruction: Add 1 to your Attack, per Character at Location.

Berserk / Disco Groove Combat

Instruction: Add 4 to your Attack. Subtract 2 from your Defense.

Blind Throw / Surprised Combat

Bonus: Attack = +2
Instruction: Add 2 to your Attack.

Blocking Rush / Halitosis Combat

Bonus: Attack = +1
Defense = +2
Instruction: Add 1 to your Attack and 2 to your Defense.

Call To Arms / Accost Combat

Bonus: Attack = +1
Defense = +2
Instruction: Add 1 to your Attack and 2 to your Defense

Charge / Scandal Combat

Bonus: Attack = +3
Instruction: Add +3 to your Defense

Charged Up / Ogle Combat

Bonus: Attack = *
Energy = *1
Instruction: For the cost of 1 Energy, add 2 to your Attack, otherwise add 1.

Club / Stunning Smile Combat

Bonus: Attack = +2
Instruction: Adds +2 to your Attack

Confusion / Voyeur Combat

Instruction: Subtract 3 from your opponent's Attack.

Crushing Left / Say Cheese! Combat

Instruction: Add 2 to your Attack.

Deception / Tied Up Combat

Bonus: Attack = -2
Instruction: -2 to opponents Attack, Draw another Combat card for this round

Desperate Shot / Terror Combat

Bonus: Attack = +4
Instruction: Add 4 to your Attack.

Devastating Attack / Sinister Beauty Combat

Instruction: Subtract 2 from your Defense, 4 if opponent is Flying.

Dodge / Puppy Dog Eyes Combat

Bonus: Defense = +1
Instruction: Adds +1 to your Defense

Double Blow / Gusto Combat

Instruction: 1 additional Attack this round. Draw another Combat card.

Drop Kick / Sorrow Combat

Instruction: Add 3 to your Attack.

Face Slam / Beautiful Queen Combat

Cost: Attack = -2
Instruction: Subtract 2 from your Attack

Fancy Dance / Sexy Teacher Combat

Cost: Defense = -2
Instruction: Subtract 2 from your Defense.

Films about gladiators / Dork Combat

Instruction: Add 1 to your Attack.

Flying Kick / 15 Minutes Combat

Instruction: Add 1 to your Attack.

Fried / Lead Balloon Combat

Instruction: Subtract 4 from your Defense.

Gas Attack / Incomparable Beauty Combat

Bonus: Defense = 0
Instruction: Opponent has no action this round

Gone Crazy / Lovely Ladies Combat

Cost: Defense = -1
Bonus: Attack = +1
Instruction: Add 1 to your Attack and Subtract 1 from your Defense.

Grace / Poise Combat

Instruction: Subtract 2 from your Attack and Defense.

Gut Punch / Only a Mother Combat

Instruction: Add 2 to your Attack.

Hammer / Lover's Kiss Combat

Bonus: Defense = -1
Instruction: Instantly remove opponents combat card. Reduce Defense by -1

Head Butt / Sad Eyes Combat

Instruction: Add 3 to your Attack.

In my sights / Zen Experience Combat

Instruction: Add 3 to your Attack, 5 if you have Weapons.

Incoming! / Cowardice Combat

Instruction: Subtract 3 from your Defense.

It's Your Fault / Broad Shoulders Combat

Cost: Attack = -1
Instruction: Subtract 1 from your Attack.

Just A Trim / Say it, don't spray it! Combat

Instruction: Add 2 to your Defense.

Kick / Awfully Cute Combat

Bonus: Attack = +1
Instruction: Adds +1 to your Attack

Knee Slam / Special Gift Combat

Cost: Defense = -2
Instruction: Reduce your Defense by -2

Knocked Out / Beauty Combat

Cost: Attack = -3
Instruction: Subtract 3 from your Attack.

Leg Sweep / Why, you little devil Combat

Instruction: Divide your opponent's Defense by 2.

Lunch Break / All Dressed Up Combat

Instruction: Restore both you and your opponent's health to full.

Ninja Defense / Getting Dressed Combat

Bonus: Defense = +2
Instruction: Add 2 to your Defense.

Ooooh, I got me! / Tango Combat

Instruction: Subtract your total Attack from your total Defense.

Panic / Enchanted View Combat

Cost: Defense = -3
Instruction: Reduce Defense by -3

Paralyse / Captivate Combat

Bonus: Attack = -3
Instruction: Reduce your opponents Attack by -3

Parry / Handsome Lad Combat

Bonus: Defense = +2
Instruction: Parry adds +2 To Defense

Pinned / Well, it's like this... Combat

Instruction: Subtract 2 from your Defense, 4 if opponent has Strength.

Pummel / What'd YOU have for lunch? Combat

Instruction: Add 4 to your Attack & 1 for every point of available Energy.

Punch / Lovely Hair Combat

Bonus: Attack = +2
Instruction: Adds +2 to Attack

Screw Kick / Comfy? Combat

Bonus: Attack = *
Instruction: If Character has Strength skill, add 3 to Attack. Otherwise add 2.

Screwed / Hero Combat

Instruction: Divide your Defense by 3 for the rest of Combat.

Shaken Up / Singing Sensation Combat

Bonus: Defense = +2
Instruction: Adds +2 to your Defense

Shock / Flowers Combat

Instruction: Your opponent gets an additional attack this Round.

Slam / Great Service Combat

Cost: Defense = -1
Instruction: Subtract -1 from your Defense

Slap / Beautiful Redhead Combat

Bonus: Attack = +1
Instruction: Adds +1 to your Attack

Smash / Stupefaction Combat

Bonus: Attack = x2
Instruction: Multiply your Attack by x2

Southern Cross Fist / Mournful Look Combat

Bonus: Defense = *
Instruction: If Character has Strength skill add 2 to Defense. Otherwise add 1.

Startled / Pretty Lady Combat

Cost: Attack = -1
Defense = -1
Instruction: Subtract 1 from your Attack and Defense.

Stomp / Cool Dude Combat

Bonus: Attack = +3
Instruction: Add +3 to Attack. Effects entire group.

Surprise Attack / Happy Combat

Cost: Attack = -1
Defense = -1
Instruction: Lowers your Attack and Defense by 1.

Take Cover / Ecstasy Combat

Bonus: Defense = +2
Instruction: Add 2 to your Defense.

Too much sun / Nabbed Combat

Instruction: Your Defense is 0.

Toss / Distraction Combat

Bonus: Attack = +2
Defense = +2
Instruction: Add 2 to your Attack and Defense.

Tracheotomy / Lovely Persuasion Combat

Cost: Defense = *
Instruction: Subtract 1 from Defense. If opponent has a Weapon, subtract 2.

Trip / Tears Combat

Cost: Defense = -1
Bonus: Attack = +1
Instruction: Add 1 to your Attack and subtract 1 from your Defense.

Wild Swing / Begging for Mercy Combat

Instruction: Add 2 to your Attack. Subtract 2 from your Defense.

Yipes! / Happy 2 CU Combat

Instruction: Add 1 to your Defense.

15 Minutes / Flying Kick Charm Combat

Instruction: Add 3 to your Charm.

Accost / Call To Arms Charm Combat

Cost: Charm = -2
Instruction: Subtract 2 from your Charm.

All Dressed Up / Lunch Break Charm Combat

Instruction: Add 2 to your Charm.

Awfully Cute / Kick Charm Combat

Cost: Charm = -1
Instruction: Opponents Charm reduced by -1

Beautiful Queen / Face Slam Charm Combat

Bonus: Charm = +3
Instruction: Add +3 to your Charm

Beautiful Redhead / Slap Charm Combat

Cost: Charm = -2
Instruction: Reduce opponents Charm by -2

Beauty / Knocked Out Charm Combat

Bonus: Charm = *
Instruction: If Robot, Android or Cyborg, add 3 to your Charm. Otherwise add 2.

Begging for Mercy / Wild Swing Charm Combat

Instruction: Subtract 2 from your Charm.

Broad Shoulders / It's Your Fault Charm Combat

Bonus: Charm = *
Instruction: If male Character, add 3 to Charm. Otherwise, add 2.

Broken Heart / Bash Charm Combat

Cost: Charm = -1
Instruction: Subtract -1 from your Charm

Captivate / Paralyse Charm Combat

Cost: Charm = -1
Instruction: Reduce your Charm by -1

Comfy? / Screw Kick Charm Combat

Cost: Charm = -1
Instruction: Subtract 1 from your Charm.

Cool Dude / Stomp Charm Combat

Bonus: Charm = +1
Instruction: Adds +2 to Males Charm, adds +1 to Females Charm.

Cowardice / Incoming! Charm Combat

Instruction: Subtract 2 from your Charm.

Disco Groove / Berserk Charm Combat

Instruction: If Music skill, Add 3 to your Charm. If not, Subtract 1.

Distraction / Toss Charm Combat

Cost: Charm = -2
Instruction: Subtract 2 from your Charm.

Dork / Films about gladiators Charm Combat

Instruction: Add 3 to your Charm.

Ecstasy / Take Cover Charm Combat

Bonus: Charm = +2
Instruction: Add 2 to your Charm.

Enchanted View / Panic Charm Combat

Bonus: Charm = x2
Instruction: Multiply Charm attack by x2

Flowers / Shock Charm Combat

Instruction: Add 2 to your Charm. Add 4 if you have Medic Skill.

Getting Dressed / Ninja Defense Charm Combat

Bonus: Charm = *
Instruction: If female Student, add 3 to Charm. Otherwise, add 2.

Great Service / Slam Charm Combat

Bonus: Charm = +1
Instruction: Adds +1 to your Charm

Gusto / Double Blow Charm Combat

Instruction: Add 1 to your Charm. Add 3 if you have Pure Heart.

Halitosis / Blocking Rush Charm Combat

Cost: Charm = -1
Instruction: Subtract 1 from your Charm.

Handsome Lad / Parry Charm Combat

Cost: Charm = -1
Instruction: Reduce Opponents Charm by -1

Hangin' Around / Be with you... Charm Combat

Instruction: Add 3 to your Charm.

Happy / Surprise Attack Charm Combat

Bonus: Charm = *
Instruction: If male, add 3 to Charm, otherwise add 2.

Happy 2 CU / Yipes! Charm Combat

Instruction: Add 3 to your Charm.

Hero / Screwed Charm Combat

Instruction: Add 4 to your Charm.

I Surrender / Assistance Charm Combat

Cost: Charm = -3
Instruction: Subtract 3 from your Charm.

Incomparable Beauty / Gas Attack Charm Combat

Bonus: Charm = 0
Instruction: Opponent has no action the round.

Lead Balloon / Fried Charm Combat

Instruction: Add 2 to your Charm, 5 if you have Comedian.

Lovely Hair / Punch Charm Combat

Cost: Charm = -2
Instruction: Subtract 2 from your Charm.

Lovely Ladies / Gone Crazy Charm Combat

Bonus: Charm = +3
Instruction: Add 3 to your Charm.

Lovely Persuasion / Tracheotomy Charm Combat

Bonus: Charm = *
Instruction: Add 1 to a male Character's Charm, 2 to a female Character's Charm.

Lover's Kiss / Hammer Charm Combat

Bonus: Charm = +2
Instruction: Adds +2 to your Charm

Mournful Look / Southern Cross Fist Charm Combat

Bonus: Charm = *
Instruction: If female Character, add 3 to Charm. Otherwise add 1.

Nabbed / Too much sun Charm Combat

Instruction: Subtract 3 from your Charm.

Ogle / Charged Up Charm Combat

Bonus: Charm = *
Instruction: If opponent is male, opponent gets no action this round. Otherwise, subtract 2 Charm.

Only a Mother / Gut Punch Charm Combat

Instruction: Subtract 2 from your Charm.

Overdoing It / Avoid Charm Combat

Cost: Charm = *
Instruction: Subtract 2 from female's Charm. Otherwise, subtract 1.

Poise / Grace Charm Combat

Instruction: Subtract 2 from your Charm.

Pretty Lady / Startled Charm Combat

Bonus: Charm = *
Instruction: If female Character, add 3 to Charm. Otherwise add 2.

Puppy Dog Eyes / Dodge Charm Combat

Bonus: Charm = +2
Instruction: Adds +2 to your Charm

Sad Eyes / Head Butt Charm Combat

Instruction: Your opponent gets an additional Attack this Round.

Say Cheese! / Crushing Left Charm Combat

Instruction: Add 2 to your Charm.

Say it, don't spray it! / Just A Trim Charm Combat

Instruction: Subtract 1 from your Charm.

Scandal / Charge Charm Combat

Cost: Charm = -3
Instruction: Subtract 3 from your Charm

Sense of Wonder / Back Kick Charm Combat

Instruction: Add 2 to your Charm. Add 5 if Blind Luck.

Sexy Teacher / Fancy Dance Charm Combat

Bonus: Charm = *
Instruction: If Character has Teacher skill, add 3 to Charm. Otherwise add 2.

Shining Knight / Assault Charm Combat

Bonus: Charm = +2
Instruction: Adds +2 to your Charm

Singing Sensation / Shaken Up Charm Combat

Bonus: Charm = +2
Instruction: Adds +2 to your Charm

Sinister Beauty / Devastating Attack Charm Combat

Instruction: Add 2 to your opponent's Charm.

Sorrow / Drop Kick Charm Combat

Instruction: Subtract 1 from your Charm.

Special Gift / Knee Slam Charm Combat

Cost: Charm = -2
Instruction: Reduce your Charm by -2

Stunning Smile / Club Charm Combat

Bonus: Charm = +1
Instruction: Adds +1 to your Charm

Stupefaction / Smash Charm Combat

Cost: Charm = 1/2
Instruction: Reduce your Charm by 1/2

Surprised / Blind Throw Charm Combat

Cost: Charm = -2
Instruction: Subtract 2 from your Charm.

Tango / Ooooh, I got me! Charm Combat

Instruction: Add 3 to your Charm if opponent is opposite sex, 4 if same.

Tantrum / Bench Brawl Charm Combat

Instruction: Subtract 2 from your Charm.

Tears / Trip Charm Combat

Cost: Charm = -1
Instruction: Subtract 1 from your Charm.

Terror / Desperate Shot Charm Combat

Cost: Charm = -3
Instruction: Subtract 3 from your Charm.

Tied Up / Deception Charm Combat

Cost: Charm = -2
Instruction: Gives -2 to your Charm rating. No other actions.

Voyeur / Confusion Charm Combat

Instruction: Add 2 to your Charm. Add 4 if you have Peeping Skill.

Well, it's like this... / Pinned Charm Combat

Instruction: Subtract 2 from your Charm, 4 if opponent is a Character.

What'd YOU have for lunch? / Pummel Charm Combat

Instruction: Subtract 2 from your opponent's Charm.

Why, you little devil / Leg Sweep Charm Combat

Instruction: Add 2 to your Charm.

Zen Experience / In my sights Charm Combat

Instruction: Add 1 to your Charm. Add 4 if Priest.